PENGEMBANGAN GAME MATERI SEGIEMPAT BERBASIS SCRATCH UNTUK MEMFASILITASI PEMAHAMAN KONSEP PESERTA DIDIK

    Asyifa Anggun Sari, - and Eyus Sudihartinih, - and Tia Purniati, - (2025) PENGEMBANGAN GAME MATERI SEGIEMPAT BERBASIS SCRATCH UNTUK MEMFASILITASI PEMAHAMAN KONSEP PESERTA DIDIK. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Penelitian sebelumnya menemukan banyak peserta didik kesulitan menyelesaikan soal terkait materi segiempat. Kesulitan dalam memahami konsep tersebut dapat disebabkan dari keterbatasan penjelasan yang disajikan. Berdasarkan hal tersebut, diperlukan media pembelajaran yang membantu menyajikan materi agar lebih mudah dipahami. Penelitian ini bertujuan untuk mendeskripsikan tahapan pengembangan desain game sebagai media pembelajaran matematika materi keliling dan luas daerah segiempat berbasis Scratch. Penelitian ini menggunakan metode Research and Development (R&D) dengan prosedur pengembangan model ADDIE. Partisipan penelitian ini adalah peserta didik kelas VII pada salah satu SMP Negeri di Kota Bandung, Jawa Barat. Berdasarkan hasil penelitian, pada tahap analisis ditemukan bahwa peserta didik kesulitan menyelesaikan soal penerapan konsep dan adanya penggunaan media pembelajaran yang terbatas. Tahap desain, penyusun materi dan merancang storyboard. Tahap pengembangan, merealisasikan tahapan sebelumnya serta dilakukan validasi oleh ahli materi, ahli media, dan User Acceptance Testing dengan hasil validasi menunjukkan media pembelajaran yang dikembangkan berkriteria sangat layak. Tahap Implementasi, penerapan game tersebut pada proses pembelajaran, disertai pengerjaan soal pretes dan postes oleh peserta didik. Tahap evaluasi, diperoleh kemampuan pemahaman konsep peserta didik setelah menggunakan media pembelajaran berbasis Scratch berkategori cukup dan peserta didik memberikan respons yang sangat positif. Berdasarkan hal tersebut, peneliti selanjutnya dapat melakukan pengembangan media pembelajaran serupa pada materi dan kemampuan matematis lain atau melakukan pengembangan media pembelajaran yang membantu kemampuan dasar berhitung peserta didik. Previous research found that many students had difficulty solving problems related to quadrilateral material. The difficulty in understanding the concept can be caused by the limited explanation presented. Based on this, learning media is needed that helps present material to make it easier to understand. This study aims to describe the stages of developing game design as a learning media for mathematics material on the perimeter and area of quadrilateral based on Scratch. This research uses the Research and Development (R&D) method with the ADDIE model development procedure. The participants of this study were seventh grade students at one of the public junior high schools in Bandung City, West Java. Based on the results of the study, at the analysis stage it was found that students had difficulty solving concept application problems and there was limited use of learning media. At the design stage, the material was compiled and the storyboard was designed. The development stage, realizing the previous stages and validation by material experts, media experts, and User Acceptance Testing with validation results showing the learning media developed is very feasible. Implementation stage, the application of the game in the learning process, accompanied by working on pretest and post-test questions by students. The evaluation stage, obtained the concept understanding ability of students after using Scratch-based learning media is categorized as sufficient and students give a very positive responses. Based on this, future researchers can develop similar learning media on other materials and mathematical abilities or can develop learning media that help students' basic numeracy skills.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?hl=id&user=lQ0SyN0AAAAJ ID SINTA Dosen Pembimbing: Eyus Sudihartinih: 5975856 Tia Purniati: 6125459
    Uncontrolled Keywords: Pemahaman konsep, game, media pembelajaran, keliling, luas daerah, segiempat, Scratch. Concept understanding, game, learning media, perimeter, area, quadrilateral, Scratch.
    Subjects: L Education > L Education (General)
    L Education > LB Theory and practice of education
    Q Science > QA Mathematics
    Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Matematika - S1 > Program Studi Pendidikan Matematika
    Depositing User: Asyifa Anggun Sari
    Date Deposited: 19 Aug 2025 03:33
    Last Modified: 19 Aug 2025 03:33
    URI: http://repository.upi.edu/id/eprint/135510

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