RANCANG BANGUN E-BOOK FISIKA BERBASIS PERMAINAN TRADISIONAL DI JAWA BARAT

Adya Sa'dul Amien, - and Winny Liliawati, - and Iyon Suyana, - (2025) RANCANG BANGUN E-BOOK FISIKA BERBASIS PERMAINAN TRADISIONAL DI JAWA BARAT. S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Penelitian ini bertujuan untuk mengembangkan e-book fisika berbasis permainan tradisional di jawa barat sebagai bahan ajar fisika di tingkat SMA. Pendekatan permainan tradisional digunakan untuk mengaitkan konsep fisika dengan kearifan lokal, sehingga pembelajaran menjadi lebih kontekstual dan bermakna bagi peserta didik. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE (Analyze, Design, Develop, Implement, Evaluate). Validasi produk dilakukan oleh para ahli dan guru, sedangkan keterbacaan dan respon peserta didik diuji melalui uji rumpang dan angket. Hasil penelitian menunjukkan bahwa e-book fisika berbasis permainan tradisional di Jawa Barat memiliki tingkat kelayakan tinggi berdasarkan validasi ahli dengan skor 0,88 sehingga termasuk dalam kategori valid. Uji keterbacaan menunjukkan skor 87,43% yang termasuk kedalam kategori keterbacaan yang tinggi, sehingga e-book dapat dipahami dengan baik oleh peserta didik sementara respon peserta didik terhadap e-book menunjukkan hasil yang sangat positif dengan skor rata-rata 82,34%. Dengan demikian, e-book ini dinilai layak digunakan sebagai bahan ajar dalam pembelajaran fisika berbasis budaya lokal. This study aims to develop a physics e-book based on traditional games from West Java as a teaching material for high school physics. The traditional game approach is used to link physics concepts with local wisdom, making learning more contextual and meaningful for students. The research method employed is Research and Development (R&D) using the ADDIE development model (Analyze, Design, Develop, Implement, Evaluate). Product validation was carried out by experts and teachers, while readability and student responses were tested through a cloze test and questionnaires. The results show that the physics e-book based on traditional games from West Java has a high level of feasibility based on expert validation, with a score of 0.88, which falls into the valid category. The readability test yielded a score of 87.43%, indicating a high level of readability, meaning the e-book is well understood by students. Meanwhile, student responses to the e-book showed very positive results, with an average score of 82.34%. Therefore, the e-book is considered suitable for use as teaching material in physics learning based on local culture.

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Official URL: https://repository.upi.edu/
Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?view_op=new_articles&hl=en&imq=Adya+Sa%27dul+Amien# ID SINTA Dosen Pembimbing: Winny Liliawati: 257924 Iyon Suyana: 6109361
Uncontrolled Keywords: E-book, Permainan tradisional, Pembelajaran fisika, Budaya lokal E-book, Traditional games, Physics learning, Local culture
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Q Science > QC Physics
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Fisika - S1 > Program Studi Pendidikan Fisika
Depositing User: Adya Sa'dul Amien
Date Deposited: 14 May 2025 02:22
Last Modified: 14 May 2025 02:22
URI: http://repository.upi.edu/id/eprint/133238

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