Juanifar Mauladan, - and Cepi Riyana, - and Ahmad Fajar Fadhillah, - (2025) PENGEMBANGAN E-MODUL BERBASIS PROJECT BASED LEARNING PADA MATA PELAJARAN TEKNOLOGI INFORMASI DAN KOMUNIKASI KELAS V SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Kemajuan teknologi yang pesat telah mengubah sektor pendidikan, sehingga diperlukan alat pembelajaran inovatif yang mendukung pendekatan interaktif dan berpusat pada peserta didik. Penelitian ini membahas pengembangan dan implementasi e-modul yang memperkenalkan Scratch, sebuah aplikasi pemrograman visual, melalui pendekatan Project-Based Learning (PjBL) untuk peserta didik sekolah dasar. Penelitian ini menggunakan metode Design & Development (D&D) dengan model pengembangan ADDIE, yang mencakup tahapan Analisis, Desain, Pengembangan, Implementasi, dan Evaluasi. Selain itu, pendekatan kualitatif diterapkan untuk menggali pengalaman serta persepsi peserta didik dan pendidik terkait penggunaan e-modul dalam proses pembelajaran. Subjek penelitian adalah peserta didik kelas V SD Salman Al-Farisi yang berpartisipasi dalam implementasi dan evaluasi e-modul ini. Hasil penelitian menunjukkan bahwa integrasi PjBL dalam e-modul secara signifikan meningkatkan keterlibatan, berpikir kritis, dan kreativitas siswa. Umpan balik dari pendidik dan peserta didik menyoroti kejelasan, interaktivitas, dan efektivitas modul ini dalam menyesuaikan dengan tujuan kurikulum serta mendorong kemampuan pemecahan masalah secara mandiri. Pendekatan kualitatif dalam penelitian ini mengungkap bahwa peserta didik merasa lebih termotivasi dan antusias dalam mengeksplorasi konsep pemrograman melalui proyek yang mereka buat sendiri. Temuan ini memberikan wawasan bagi pengembang materi ajar dan pendidik dalam merancang strategi pembelajaran yang lebih interaktif dan berbasis proyek guna meningkatkan pengalaman belajar peserta didik. The rapid advancement of technology has transformed the education sector, necessitating innovative learning tools that support interactive and student-centered approaches. This study discusses the development and implementation of an e-module introducing Scratch, a visual programming application, through the Project-Based Learning (PjBL) approach for elementary school students. The e-module is designed to enhance students' understanding and skills by engaging them in creating animations and interactive projects as part of a collaborative and meaningful learning experience. This research employs the Design & Development (D&D) method with the ADDIE development model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. Additionally, a qualitative approach is applied to explore students' and educators' experiences and perceptions regarding the use of the e-module in the learning process. The research subjects are fifth-grade students of SD Salman Al-Farisi who participated in the implementation and evaluation of this e-module. The study results indicate that integrating PjBL into the e-module significantly enhances student engagement, critical thinking, and creativity. Feedback from educators and students highlights the clarity, interactivity, and effectiveness of this module in aligning with curriculum objectives and fostering independent problem-solving skills. The qualitative approach in this study reveals that students feel more motivated and enthusiastic about exploring programming concepts through the projects they create themselves. This research confirms the potential of combining PjBL and digital learning tools to support 21st-century educational practices. The findings provide insights for instructional material developers and educators in designing more interactive and project-based learning strategies to enhance students' learning experiences.
![]() |
Text
S_KTP_1808272_Title.pdf Download (396kB) |
![]() |
Text
S_KTP_1808272_Chapter1.pdf Download (199kB) |
![]() |
Text
S_KTP_1808272_Chapter2.pdf Restricted to Staf Perpustakaan Download (203kB) |
![]() |
Text
S_KTP_1808272_Chapter3.pdf Download (230kB) |
![]() |
Text
S_KTP_1808272_Chapter4.pdf Restricted to Staf Perpustakaan Download (1MB) |
![]() |
Text
S_KTP_1808272_Chapter5.pdf Download (73kB) |
![]() |
Text
S_KTP_1808272_Appendix.pdf Restricted to Staf Perpustakaan Download (1MB) |
Item Type: | Thesis (S1) |
---|---|
Additional Information: | https://scholar.google.com/citations?hl=en&authuser=4&user=2yYEKSsAAAAJ ID Sinta Dosen Pembimbing : Cepi Riyana : 5978187 Ahmad Fajar Fadhillah : 6753812 |
Uncontrolled Keywords: | pengembangan e-modul, Scratch, pemrograman visual, project-based learning, teknologi dalam pendidikan, pembelajaran interaktif, keterampilan abad ke-21. e-module development, Scratch, visual programming, project-based learning, technology in education, interactive learning, 21st-century skills. |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education |
Divisions: | Fakultas Ilmu Pendidikan > Teknologi Pendidikan |
Depositing User: | Juanifar Mauladan |
Date Deposited: | 21 Mar 2025 01:44 |
Last Modified: | 21 Mar 2025 01:44 |
URI: | http://repository.upi.edu/id/eprint/131810 |
Actions (login required)
![]() |
View Item |