PENGARUH PENGGUNAAN MULTIMEDIA INTERAKTIF BERBASIS AUGMENTED REALITY TERHADAP KEMAMPUAN PEMECAHAN MASALAH PADA MATERI KENAMPAKAN ALAM KELAS IV SEKOLAH DASAR

Fani Widia Putri, - (2025) PENGARUH PENGGUNAAN MULTIMEDIA INTERAKTIF BERBASIS AUGMENTED REALITY TERHADAP KEMAMPUAN PEMECAHAN MASALAH PADA MATERI KENAMPAKAN ALAM KELAS IV SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Pemecahan masalah sangat berperan penting dalam proses pembelajaran dan penyelesaiannya, karena nantinya peserta didik memperoleh pengalaman menggunakan pengetahuan dan ketrampilan yang sudah dimilikinya untuk diterapkan dalam proses kegiatan pemecahan masalah yang memang tidak bersifat rutin. Namun, pada kenyataannya ditemukan kesulitan peserta didik dalam kemampuan pemecahan masalah pada materi kenampakan alam. Dengan demikian, kemampuan pemecahan masalah materi kenampakan alam pada proses pembelajaran di dalam kelas membutuhkan media interaktif. Penelitian ini bertujuan untuk menemukan pengaruh penggunaan media interaktif berbasis augmented reality terhadap kemampuan pemecahan masalah pada materi kenampakan alam di kelas IV sekolah dasar. Metode yang digunakan pada penelitian ini yaitu kuantitatif dengan jenis penelitian Quasi Eksperimen dengan tujuan bahwa kelompok eksperimen dan kelompok kontrol tidak dipilih secara acak. Sampel yang digunakan yaitu peserta didik kelas IV SDN Neglasari 01 dan kelas IV SDN Cinunuk 03. Hasil penelitian menunjukkan terdapat pengaruh penggunaan media interaktif berbasis augmented reality terhadap kemampuan pemecahan masalah pada materi kenampakan alam di kelas IV sekolah dasar. Berdasarkan hasil pengolahan data, rata-rata hasil pretest pada kelas eksperimen yaitu (18,20), sedangkan hasil posttest pada kelas eksperimen adalah (21,88). Terdapat peningkatan signifikan dari rata-rata nilai pretest dan posttest. Rata-rata nilai pretest kelas kontrol yaitu (15,88), sedangkan hasil posttest kelas kontrol yaitu (19,96). Intervensi atau perlakuan yang diberikan dalam kelas eksperimen memiliki dampak yang lebih signifikan terhadap peningkatan nilai peserta didik. --------- Problem solving plays a very important role in the learning and solving process, because later students will gain experience using the knowledge and skills they already have to apply in the process of problem solving activities that are not routine in nature. However, in reality students found difficulties in problem solving abilities in natural appearance material. Thus, the ability to solve problems with natural appearance material in the learning process in the classroom requires interactive media. This research aims to find the effect of using interactive media based on augmented reality on problem solving abilities in natural appearance material in class IV elementary schools. The method used in this research is quantitative with a Quasi Experimental type of research with the aim that the experimental group and control group are not chosen randomly. The samples used were students in class IV of elementary school Neglasari 01 and class IV of elementary school Cinunuk 03. The results of the research showed that there was an influence of the use of interactive media based on augmented reality on problem solving abilities in natural appearance material in class IV of elementary schools. Based on the results of data processing, the average pretest result in the experimental class was (18,20), while the posttest result in the experimental class was (21,88). There was a significant increase in the average pretest and posttest scores. The average pretest score for the control class was (15,88), while the posttest result for the control class was (19,96). The intervention or treatment given in the experimental class has a more significant impact on increasing students' grades.

[img] Text
S_PGSD_2006777_Title.pdf

Download (594kB)
[img] Text
S_PGSD_2006777_Chapter 1.pdf

Download (425kB)
[img] Text
S_PGSD_2006777_Chapter 2.pdf
Restricted to Staf Perpustakaan

Download (550kB)
[img] Text
S_PGSD_2006777_Chapter 3.pdf

Download (486kB)
[img] Text
S_PGSD_2006777_Chapter 4.pdf
Restricted to Staf Perpustakaan

Download (707kB)
[img] Text
S_PGSD_2006777_Chapter 5.pdf

Download (263kB)
[img] Text
S_PGSD_2006777_Appendix.pdf
Restricted to Staf Perpustakaan

Download (8MB)
Official URL: http://repository.upi.edu
Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?view_op=new_articles&hl=id&imq=FANI+WIDIA# SINTA ID : 0001086005 SINTA ID : 0023039009
Uncontrolled Keywords: kemampuan pemecahan masalah, media interaktif, augmented reality, problem solving abilities, interactive media, augmented reality
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGSD UPI Kampus cibiru
Depositing User: FANI WIDIA PUTRI
Date Deposited: 07 Mar 2025 06:11
Last Modified: 07 Mar 2025 06:11
URI: http://repository.upi.edu/id/eprint/130031

Actions (login required)

View Item View Item