Rizqi Karunia 'Ibadirachman, - (2024) RANCANG BANGUN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ANDROID PADA MATERI SIFAT-SIFAT LOGAM UNTUK MENINGKATKAN HASIL BELAJAR. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Kurangnya pemahaman peserta didik yang dibuktikan dalam nilai Penilaian Akhir Semester (PAS) peserta didik yang belum memenuhi kriteria ketuntasan minimal (KKM) dengan rata-rata nilai sebesar 52, melatarbelakangi penelitian ini. Tujuan penelitian ini yaitu untuk menghasilkan produk berupa media pembelajaran interaktif berbasis android yang layak digunakan pada pembelajaran Pengetahuan Bahan materi sifat-sifat material logam. Metode yang digunakan dalam penelitian ini yaitu metode kuantitatif dengan model pengembangan ADDIE, desain penelitian pre-experimental, jenis penelitian one group pre-test post-test design. Penelitian ini dilaksanakan di SMK Negeri 2 Bandung dengan sampel penelitian sebanyak 35 sampel dari peserta didik kelas X TM 5. Pada uji kelayakan media oleh 1 ahli media dan 2 ahli materi menghasilkan presentase nilai sebesar 91,67% masuk dalam kategori “Sangat Layak” oleh ahli media, dan mendapatkan nilai sebesar 86% dengan kategori “Sangat Layak” oleh ahli materi. Mendapatkan respon pengguna dengan presentase 86,% dengan kategori “Sangat Baik”. Terdapat peningkatan hasil belajar setelah penggunaan media, menggunakan pengukuran dengan N-Gain dan memperoleh skor rata-rata 0,65 dengan kategori “Sedang”. Dengan demikian, dapat dinyatakan bahwa media pembelajaran interaktif berbasis android ini sangat layak untuk digunakan pada elemen pengetahuan bahan untuk materi sifat-sifat material logam. The lack of understanding among students, as evidenced by their End-of-Semester Assessment (PAS) scores not meeting the minimum mastery criteria (KKM), with an average score of 52, prompted this research. The pupose of this research is to produce a product in the form of an Android-based interactive learning media suitable for use in teaching Material Science, specifically the properties of metallic materials. The method used in this research is a quantitative approach with the ADDIE development model, a pre-experimental research design, and the one-group pre-test post-test design. This research was conducted at SMK Negeri 2 Bandung with a sample of 35 students from class X TM 5. The media feasibility test conducted by one media expert and two material experts resulted in a score percentage of 91.67%, categorized as "Very Feasible" by the media expert, and a score of 86% with the "Very Feasible" category by the material experts. The user response achieved a percentage of 86%, categorized as "Very Good." There was an improvement in learning outcomes after using the media, measured using the N-Gain, with an average score of 0.65, categorized as "Medium". It can be stated that this Android-based interactive learning media is very feasible for use in teaching material science for the topic of metallic material properties.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?view_op=new_profile&hl=en ID SINTA Dosen Pembimbing Mumu Komaro: 5993878 HR Aam Hamdani: 5993854 |
Uncontrolled Keywords: | Interaktif, media pembelajaran, pengetahuan bahan, hasil belajar. Interactive, learning media, material science, learning outcomes. |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics > QA76 Computer software T Technology > TJ Mechanical engineering and machinery |
Divisions: | Fakultas Pendidikan Teknik dan Industri > Jurusan Pendidikan Teknik Mesin |
Depositing User: | Rizqi Karunia 'Ibadirachman |
Date Deposited: | 10 Sep 2024 09:19 |
Last Modified: | 10 Sep 2024 09:19 |
URI: | http://repository.upi.edu/id/eprint/124046 |
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