Farhan Perdiansyah, - (2024) RANCANG BANGUN MULTIMEDIA INTERAKTIF DENGAN MENERAPKAN MODEL LOGAN AVENUE PROBLEM SOLVING (LAPS) – HEURISTIK UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH SISWA SMK. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Pendidikan merupakan sebuah proses investasi pengembangan diri agar bisa lebih baik dalam menjalani hidup dan mampu beradaptasi dengan perkembangan zaman. Fakta yang terjadi saat ini, terkadang pembelajaran masih minim improvisasi dan kurang berorientasi pada proses pembelajaran yang melibatkan siswa sehingga berdampak pada kurang terasahnya kemampuan pemecahan masalah siswa. Penelitian ini bertujuan untuk mengembangkan sebuah multimedia interaktif yang menerapkan model Logan Avenue Problem Solving (LAPS) – Heuristik dalam pembelajaran dasar jaringan komputer untuk meningkatkan kemampuan pemecahan masalah siswa. Metode penelitian yang digunakan adalah Research & Development (R&D) dengan model pengembangan multimedia ADDIE dan desain penelitian One Group Pretest Posttest. Hasil penelitian menunjukkan bahwa: 1) Multimedia interaktif yang dikembangkan mendapatkan nilai validasi oleh ahli sebesar 96,7% dengan kriteria “Sangat Baik”; 2) Penggunaan multimedia interaktif dalam proses pembelajaran dasar jaringan komputer mampu meningkatkan kemampuan pemecahan masalah siswa, dengan rerata n-gain sebesar 0,405 yang termasuk kedalam peningkatan kriteria “Sedang”; 3) Hasil rerata tanggapan dan penilaian siswa terhadap multimedia interaktif yaitu 84,64% dengan kategori “Sangat Baik”. Education is a process of investing in self-development so that you can live your life better and be able to adapt to the times. The current fact is that sometimes learning still lacks improvisation and is less oriented towards a learning process that involves students, resulting in a lack of sharpening of students' problem-solving abilities. This research aims to develop an interactive multimedia that applies the Logan Avenue Problem Solving (LAPS) - Heuristic model in basic computer network learning to improve students' problem-solving abilities. The research method used is Research & Development (R&D) method with the ADDIE multimedia development model and a One Group Pretest Posttest research design. The research results show that: 1) The interactive multimedia developed received an expert validation score of 96.7% with the criteria "Very Good"; 2) The use of interactive multimedia in the basic learning process of computer networks is able to improve students' problem solving abilities, with an average n-gain of 0.405 which is included in the "Medium" improvement criteria; 3) The average result of student responses and assessments of interactive multimedia is 84.64% in the "Very Good" category.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?hl=id&authuser=3&user=9IkwMCsAAAAJ ID SINTA Dosen Pembimbing: Enjang Ali Nurdin: 6141098 Nusuki Syariati Fathimah: 6751506 |
Uncontrolled Keywords: | ADDIE, Kemampuan Pemecahan Masalah, Logan Avenue Problem Solving, Multimedia Interaktif, Subnetting. ADDIE, Interactive Multimedia, Logan Avenue Problem Solving, Problem Solving Skill, Subnetting. |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer |
Depositing User: | Farhan Perdiansyah |
Date Deposited: | 10 Sep 2024 19:07 |
Last Modified: | 10 Sep 2024 19:07 |
URI: | http://repository.upi.edu/id/eprint/122663 |
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