Muhamad Nurbayan, - (2024) RANCANG BANGUN FLASH CARD BERBASIS AUGMENTED REALITY SEBAGAI MEDIA DALAM PELATIHAN DESAIN GRAFIS DI KELAS IX SMP NEGERI 9 SUMEDANG. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Desain grafis mencakup banyak bidang salah satunya yaitu pendidikan, desain grafis menjadi hal yang kerap kali diimplementasikan dalam sebuah mata pelajaran contoh nya seperti seni budaya dan matematika di kelas IX SMPN 9 Sumedang. dengan demikian siswa harus memiliki skill desain grafis. Namun tidak adanya mata pelajaran yang berkaitan dengan desain grafis membuat para siswa enggan untuk belajar desain grafis. Mereka hanya mengandalkan kemampuan seadanya, bahkan hingga memerintahkan orang lain untuk mengerjakan tugasnya. Maka dari itu penelitian ini bertujuan untuk mengetahui bagaimana proses perancangan media edukasi flash card berbasis Augmented Reality (AR) mengenai desain grafis sebagai media pembelajaran dalam pelatihan desain grafis untuk siswa Kelas IX di SMP Negeri 9 Sumedang. Upaya yang dapat dilakukan peneliti yaitu menciptakan media edukasi yang kreatif. Media yang peneliti rancang yaitu berupa flash card kuartet berbasis AR. AR merupakan teknologi yang dapat menciptakan interaksi dengan objek lingkungan dan sekitarnya. Metode yang digunakan dalam penelitian ini adalah model ADDIE dengan 5 tahapan yaitu, Analysis, Design, Development, Implementation, Evaluation. Berdasarkan hasil penelitian terdapat tanggapan dari ahli media, diperoleh validasi oleh ahli materi memperoleh skor 100 dengan kriteria “Sangat Valid”, hasil validasi ahli media memperoleh skor 97,5 dengan kriteria “Sangat Valid”, hasil nilai respon siswa terhadap tingkat kepraktisan yang berjumlah 88,60% yang berarti “Sangat Baik” dan hasil peningkatan yang dialami siswa mendapatkan rata - rata n-gain score sebesar 0,71 yang berarti “Tinggi”. Maka dapat disimpulkan bahwa media yang dirancang oleh peneliti sudah mencapai keberhasilan dan layak digunakan sebagai media edukasi. --------- Graphic design encompasses many fields, one of which is education. Graphic design is often implemented in various subjects, such as arts and culture and mathematics, particularly in the 9th grade at SMPN 9 Sumedang. Therefore, students are required to have graphic design skills. However, the lack of subjects related to graphic design leads students to be reluctant to learn it. They often rely on limited skills or even ask others to complete their assignments. Therefore, this research aims to understand the process of designing an Augmented Reality (AR)-based flash card educational media about graphic design as a learning tool in graphic design training for 9th-grade students at SMPN 9 Sumedang. The researcher’s effort is to create creative educational media. The media designed by the researcher is an AR-based quartet flash card. AR is a technology that can create interaction with objects in the environment and surroundings. The method used in this research is the ADDIE model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. Based on the research results, feedback from media experts was obtained, with validation by material experts scoring 100 with the criteria of "Very Valid," validation by media experts scoring 97.5 with the criteria of "Very Valid," and students' response to the practicality level reached 88.60%, which means "Very Good." The average n-gain score experienced by students was 0.71, which means "High." Therefore, it can be concluded that the media designed by the researcher has been successful and is suitable for use as educational media.
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Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.co.id/citations?view_op=new_articles&hl=id&imq=MUHAMAD+NURBAYAN&authuser=1# ID SINTA Dosen Pembimbing : Dian Rinjani, S.Pd., M.Ds. : 6127196 Agus Juhana, S.Pd., M.T. : 6854525 |
Uncontrolled Keywords: | Flashcard, Augmented Reality, Desain Grafis, Media Edukasi, Graphic Design, Educational Media |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools T Technology > T Technology (General) |
Divisions: | UPI Kampus cibiru > S1 Pendidikan Multimedia |
Depositing User: | Muhamad Nurbayan |
Date Deposited: | 11 Sep 2024 02:44 |
Last Modified: | 11 Sep 2024 02:44 |
URI: | http://repository.upi.edu/id/eprint/122595 |
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