PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI BERBASIS ANIMAKER PADA MATA PELAJARAN IPA TERHADAP MINAT BELAJAR SISWA KELAS V

Dea Desyani, - (2024) PENGEMBANGAN MEDIA PEMBELAJARAN ANIMASI BERBASIS ANIMAKER PADA MATA PELAJARAN IPA TERHADAP MINAT BELAJAR SISWA KELAS V. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini dilakukan karena media pembelajaran animasi bisa menjadi media pembelajaran yang menarik dalam kegiatan pembelajaran dan dapat meningkatkan minat belajar siswa. Penelitian bertujuan untuk bagaimana pengembangan, kelayakan dan penggunaan media pembelajaran animasi berbasis animaker untuk minat belajar siswa. Metode yang digunakan yaitu Design & Development (D&D) dengan prosedur penelitian dengan langkah-langkah menurut Peffers dkk. (2007) yaitu Identift the problem, Describe the objectives, Design & Develop the artifact, Test the artifact, Evaluate testing result, and Communication the testing result. Hasil uji kelayakan tahap satu memperoleh persentase 86% dari ahli materi, persentase 95% dari ahli media. Hasil uji kelayakan media tahap dua dari guru mendapatkan persentase 99%, persentase 93% dari hasil dari 30 siswa. Dapat disimpulkan bahwa media pembelajarann animasi berbasis Animaker dikatakan “sangat layak” menjadi media pembelajaran saat proses pembelajaran. Penggunaan media pembelajaran animasi berbasis Animaker terhadap minat belajar pada mata pelajaran IPA kelas V. Dengan empat indikator minat belajar yaitu 95,67% siswa merasa senang, 85% siswa keterlibatan siswa, 92,33% perhatian siswa, dan 95,33% ketertarikan siswa. Sehingga dapat disimpulkan media pembelajaran animasi berbasis Animaker terhadap minat belajar pada mata pelajaran IPA kelas V dapat meningkatkan minat belajar siswa ----------- This research was conducted because animated learning media can be an interesting learning media in learning activities and can increase students' interest in learning. The research aims to determine the development, feasibility and use of Animaker-based animation learning media for students' learning interests. The method used is Design & Development (D&D) with research procedures with steps according to Peffers, et al. (2010) namely Identify the problem, Describe the objectives, Design & Develop the artifact, Test the artifact, Evaluate testing results, and Communicate the testing results . The feasibility test results obtained a percentage of 86% from material experts, a percentage of 95% from media experts. The teacher's media suitability results obtained a percentage of 99%. And the media eligibility results from 30 students got a percentage of 93%. It can be concluded that Animaker-based animation learning media is said to be "Very Appropriate" as a learning media during the learning process. The use of Animaker-based animation learning media on learning interest in class V science subjects. With 4 indicators of learning interest, namely 95.67% of students feel happy, 85% of students are involved, 92.33% of students are attentive, and 95.33% of students are interested. . So it can be concluded that Animaker-based animation learning media for learning interest in class V science subjects can increase students' interest in learning.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?user=5dREt-AAAAAJ&hl=id&authuser=1 ID SINTA Dosen Pembimbing: Hana Yunansah: 5988891 Dede Trie Kurniawan: 6745958
Uncontrolled Keywords: Penelitian Desain dan Pengembangan, Media Pembelajaran Animasi, Animaker, IPA, Minat Belajar, Design and Development Research, Animation learning media, Animaker, Interest in learning
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGSD UPI Kampus cibiru
Depositing User: Dea Desyani
Date Deposited: 23 Sep 2024 03:22
Last Modified: 23 Sep 2024 03:22
URI: http://repository.upi.edu/id/eprint/121786

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