PENGARUH KOMBINASI PERMAINAN PASANGKAN KARTU DAN LOMPAT ALFABET TERHADAP KEMAMPUAN BERPIKIR SIMBOLIK ANAK KELOMPOK B: Penelitian Pre-Eksperimen pada Anak usia 5-6 Tahun di RA X Kec. Pameungpeuk)

Fidia Kamila, - (2024) PENGARUH KOMBINASI PERMAINAN PASANGKAN KARTU DAN LOMPAT ALFABET TERHADAP KEMAMPUAN BERPIKIR SIMBOLIK ANAK KELOMPOK B: Penelitian Pre-Eksperimen pada Anak usia 5-6 Tahun di RA X Kec. Pameungpeuk). S1 thesis, Universitas Pendidikan Indonesia.

[img] Text
S_PAUD_2008585_Title.pdf

Download (599kB)
[img] Text
S_PAUD_2008585_Chapter1.pdf

Download (231kB)
[img] Text
S_PAUD_2008585_Chapter2.pdf
Restricted to Staf Perpustakaan

Download (621kB)
[img] Text
S_PAUD_2008585_Chapter3.pdf

Download (471kB)
[img] Text
S_PAUD_2008585_Chapter4.pdf
Restricted to Staf Perpustakaan

Download (598kB)
[img] Text
S_PAUD_2008585_Chapter5.pdf

Download (219kB)
[img] Text
S_PAUD_22008585_Appendix.pdf
Restricted to Staf Perpustakaan

Download (5MB)
Official URL: https://repository.upi.edu/

Abstract

Penelitian didasarkan pada permasalahan kemampuan berpikir simbolik anak yang kurang optimal dan belum mencapai perkembangan yang ideal dimiliki oleh anak seusianya. Kemampuan berpikir simbolik memiliki peranan penting dalam aspek perkembangan anak, karena erat kaitannya dengan kemampuan mengingat, mengenal, dan membayangkan suatu objek yang tidak ada. Salah satu metode yang dapat mengembangkan kemampuan berpikir simbolik diantaranya dengan menerapkan kombinasi permainan pasangkan kartu dan lompat alfabet. Penelitian bertujuan untuk mengetahui kondisi anak sebelum dan setelah diterapkannya kombinasi permainan pasangkan kartu dan lompat alfabet, serta efektivitas kombinasi permainan pasangkan kartu dan lompat alfabet terhadap kemampuan berpikir simbolik anak usia 5-6 tahun. Metode yang digunakan dalam penelitian ini yaitu metode Pre-Eksperimen dengan jenis One Group Pretest Posttest Designs. Teknik sampling yang digunakan yaitu teknik purposive sampling dan mengambil 18 orang anak sebagai subjek yang diberi perlakuan. Hasil penelitian menunjukkan bahwa kemampuan berpikir anak sebelum penerapan kombinasi bermain masih cukup rendah dengan memperoleh persentase sebesar 50%. Setelah diterapkan perlakuan berupa kombinasi bermain, kemampuan berpikir simbolik anak mengalami peningkatan dengan memperoleh persentase sebesar 88% dengan kategori sangat tinggi. Dengan demikian, dapat disimpulkan bahwa kombinasi permainan pasangkan kartu dan lompat alfabet dapat memberikan pengaruh yang efektif dalam meningkatkan kemampuan berpikir simbolik anak. Rekomendasi bagi peneliti selanjutnya diharapkan dapat mengembangkan metode dan media yang digunakan untuk meningkatkan kemampuan berpikir simbolik anak, dengan memperhatikan kebutuhan dan proses belajar anak. ------------ The research is based on the problem of children's symbolic thinking abilities which are less than optimal and have not yet reached the ideal development of children of their age. The ability to think symbolically has an important role in aspects of child development, because it is closely related to the ability to remember, recognize and imagine objects that do not exist. One method that can develop symbolic thinking skills is by applying a combination of card pairing and alphabet jumping games. The research aims to determine the condition of children before and after implementing the combination of card pairing and alphabet jumping games, as well as the effectiveness of the combination of card pairing and alphabet jumping games on the symbolic thinking abilities of children aged 5-6 years. The method used in this research is the Pre-Experiment method with One Group Pretest Posttest Designs type. The sampling technique used was purposive sampling technique and took 18 children as subjects who were given treatment. The results of the research show that children's thinking abilities before implementing the combination of play are still quite low with a percentage of 50%. After implementing treatment in the form of a combination of play, the child's symbolic thinking ability increased by obtaining a percentage of 88% in the very high category. Thus, it can be concluded that the combination of card pairing and alphabet jumping games can have an effective influence in improving children's symbolic thinking abilities. Recommendations for future researchers are expected to be able to develop methods and media used to improve children's symbolic thinking abilities, taking into account children's needs and learning processes.

Item Type: Thesis (S1)
Uncontrolled Keywords: Anak Usia Dini, Kemampuan Berpikir Simbolik, Lompat Alfabet, Pasangkan Kartu, Early Childhood, Jump Alphabet, Match Cards, Symbolic Thinking Ability
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGPAUD UPI Kampus Cibiru
Depositing User: Fidia Kamila
Date Deposited: 12 Sep 2024 02:01
Last Modified: 12 Sep 2024 02:01
URI: http://repository.upi.edu/id/eprint/121690

Actions (login required)

View Item View Item