PENGEMBANGAN MEDIA DOKUYA (LUDO SUKU DAN BUDAYA) BERBASIS TGT UNTUK MENINGKATKAN PEMAHAMAN KONSEP IPS SISWA SEKOLAH DASAR

    Fadilla Dwi Sukma, - (2024) PENGEMBANGAN MEDIA DOKUYA (LUDO SUKU DAN BUDAYA) BERBASIS TGT UNTUK MENINGKATKAN PEMAHAMAN KONSEP IPS SISWA SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Penelitian ini bertujuan untuk mengembangkan media DOKUYA (ludo suku dan budaya) berbasis team games tournament (TGT) untuk meningkatkan pemahaman konsep IPS siswa kelas IV sekolah dasar. Media pembelajaran ini dibangun berdasarkan empat indikator pemahaman konsep yaitu menjelaskan, mengklasifikasikan, mencontohkan, dan menyimpulkan dengan capaian pembelajaran IPAS materi keragaman budaya dan upaya pelestariannya. Pengembangan media pembelajaran ini menggunakan metode Desain and Development dengan 5 tahapan ADDIE (analysis, design, development, implementation, and evaluation). Teknik pengumpulan data yang digunakan yaitu, wawancara, angket validasi, dan tes. Hasil penelitian ini menunjukkan bahwa media DOKUYA berbasis TGT sangat layak untuk digunakan. Hal tersebut dibuktikan melalui hasil validasi ahli materi 100%, ahli media 98,2%, dan ahli pembelajaran 100 %. Ketiga penilaian tersebut termasuk ke dalam kategori “Sangat Baik”. Selain itu, jumlah rata-rata pretest sebesar 51,58 dengan skor tertinggi 70 dan skor terendah 23. Sedangkan jumlah rata-rata posttest sebesar 90,45 dengan skor tertinggi 100 dan terendah 75. Adapun penggunaan uji N-gain menghasilkan rata-rata sebesar 0,80 yang ada pada kategori “Tinggi”. Sehingga media pembelajaran DOKUYA bebasis TGT layak untuk digunakan serta mampu meningkatkan pemahaman konsep IPS siswa materi keragaman budaya dan upaya pelestariannya.

    This research aims to develop DOKUYA (ludo tribe and culture) media based on team games tournament (TGT) to improve the understanding of social studies concepts of grade IV elementary school students. This learning media is built based on four indicators of concept understanding, namely explaining, classifying, exemplifying, and concluding with the learning outcomes of IPAS material cultural diversity and efforts to preserve it. This learning media development uses the Design and Development method with 5 stages of ADDIE (analysis, design, development, implementation, and evaluation). The data collection techniques used are interviews, validation questionnaires, and tests. The results of this study indicate that DOKUYA media based on TGT is very feasible to use. This is evidenced by the validation results of material experts 100%, media experts 98.2%, and learning experts 100%. All three assessments are included in the “Very Good” category. In addition, the average number of pretests was 51.58 with the highest score of 70 and the lowest score of 23. While the average number of posttests was 90.45 with the highest score of 100 and the lowest score of 75. The use of the N-gain test resulted in an average of 0.80 which is in the “High” category. So that the DOKUYA learning media based on TGT is feasible to use and able to improve students' understanding of social studies concepts of cultural diversity material and efforts to preserve it.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?view_op=new_profile&hl=id&authuser=2 ID SINTA Dosen Pembimbing: Tatat Hartati: 6038950 Evi Rahmawati: 6691539
    Uncontrolled Keywords: Media Pembelajaran Ludo, Team Games Tournament, Pemahaman Konsep. Ludo Learning Media, Team Games Tournament, Concept Understanding.
    Subjects: H Social Sciences > H Social Sciences (General)
    L Education > L Education (General)
    L Education > LB Theory and practice of education > LB1501 Primary Education
    Divisions: Fakultas Ilmu Pendidikan > Pedagogik > PGSD Bumi Siliwangi
    Depositing User: Fadilla Dwi Sukma
    Date Deposited: 02 Aug 2024 07:58
    Last Modified: 02 Aug 2024 07:58
    URI: http://repository.upi.edu/id/eprint/119439

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