Yuga Fibra Nurhakim, - (2024) PENGEMBANGAN MEDIA PEMBELAJARAN ULAR TANGGA BERBASIS QR CODE PADA MATERI KENAMPAKAN ALAM KELAS IV SEKOLAH DASAR: Penelitian Design and Development Kelas IV Sekolah Dasar. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Penelitian ini dilatarbelakangi oleh berdasarkan fakta dilapangan bahwa banyak siswa merasa bosan karena saat pembelajaran IPS guru tidak menggunakan media pembelajaran yang menarik, guru hanya menggunakan buku dan metode ceramah saja saat pembelajaran yang menyebabkan siswa merasa bahwa pembelajaran IPS membosankan, kurang menarik, dan monoton. Berdasarkan teori Jean Piaget menjelaskan bahwa, anak usia 7-12 tahun berada pada tahap operasional kongkret, dimana mereka mampu menggunakan operasi dan logika untuk objek yang nyata saja sehingga peneliti memilih media ular tangga yang berbasis QR Code sebagai salah satu solusi dari permasalahan tersebut. Media ini dirancang dengan menggunakan metode Design and Development (D&D) dengan model ADDIE (Analyze, Design, Development, Implementation, Evaluation) yang dikembangkan oleh Rusdi (2018). Setelah media dikembangkan peneliti melakukan uji kelayakan produk dengan beberapa ahli yaitu ahli media dan ahli materi untuk mengetahui kelayakan dari produk yang dibuat. Untuk penilaian dari ahli media mendapatkan skor 92,8 % dengan kategorti “Sangat Layak” dan ahli materi mendapatkan skor 100% dengan kategori “Sangat Layak”. Setelah melalui uji validasi, peneliti melakukan uji coba media kepada para pengguna yakni guru dan siswa kelas IV SDN Jelegong 01 Rancaekek dan mendapatkan skor 94,4% dari guru dan skor 88,3% dari siswa. Sehingga dapat disimpulkan bahwa media ular tangga berbasis QR Code ini sangat layak untuk digunakan pembelajaran IPS materi kenampakan alam. --------- This research is motivated based on facts in the field, many students feel bored because when learning social studies the teacher does not use interesting learning media, the teacher only uses books and lecture methods during learning which causes students to feel that learning social studies is boring, less interesting and monotonous. Based on Jean Piaget's theory, it explains that children aged 7-12 years are at the concrete operational stage, where they are able to use operations and logic for real objects only, so researchers chose QR Code-based snakes and ladders media as one solution to this problem. This media was designed using the Design and Development (D&D) method with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model developed by Rusdi (2018). After the media was developed, the researcher carried out a product feasibility test with several experts, namely media experts and material experts to determine the feasibility of the product being created. For the assessment, media experts got a score of 92.8% in the "Very Decent" category and material experts got a score of 100% in the "Very Decent" category. After going through the validation test, the researchers conducted media trials on users, namely teachers and students of class IV SDN Jelegong 01 Rancaekek and got a score of 94.4% from teachers and score of 88.3% from students. So it can be concluded that this QR Code-based snake and ladders media is very suitable for use in social studies learning about natural appearance material.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?user=zGpAy5kAAAAJ&hl=en SINTA ID: 6006348 SINTA ID: 6143237 |
Uncontrolled Keywords: | Ular Tangga, QR Code, IPS, Kenampakan Alam, Snakes and Ladders, QR Code,Social Studies, Natural Appearance |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education |
Divisions: | UPI Kampus cibiru > PGSD UPI Kampus cibiru |
Depositing User: | Yuga Fibra Nurhakim |
Date Deposited: | 25 Apr 2024 07:14 |
Last Modified: | 25 Apr 2024 07:14 |
URI: | http://repository.upi.edu/id/eprint/116559 |
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