Liman Di Rachmat, - (2024) PEMBUATAN MULTIMEDIA ANIMASI 3D BERBASIS ANDROID MATA PELAJARAN GAMBAR TEKNIK UNTUK MENINGKATKAN HASIL BELAJAR SISWA. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Mata pelajaran Gambar Teknik, khususnya pada materi proyeksi orthogonal membutuhkan pemahaman dalam memvisualisasikan gambar. Pembelajaran dengan menggunakan melalui papan tulis kemudian siswa menggambar dan mencatat hal yang penting, seringkali dianggap sulit oleh sebagian peserta didik, yang berdampak pada hasil belajar yang belum mencapai Kriteria Ketuntasan Minimal (KKM). Melihat permasalahan tersebut, penelitian berusaha mencari solusi dengan memanfaatkan media pembelajaran berbasis teknologi, yaitu multimedia animasi 3D berbasis Android. Pemilihan media pembelajaran berbasis Android didasarkan pada prevalensi penggunaan Android yang tinggi di kalangan peserta didik, sekaligus memberikan pengalaman belajar yang lebih interaktif dan menyenangkan. Tujuan penelitian ini adalah menghasilkan multimedia animasi 3D berbasis Android yang tidak hanya layak digunakan, tetapi juga mampu meningkatkan hasil belajar siswa. Metode penelitian yang digunakan adalah kuantitatif dengan pendekatan mengadopsi model perancangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Proses penelitian melibatkan analisis kebutuhan, perencanaan desain multimedia, pengembangan, implementasi di kelas eksperimen, dan evaluasi hasil belajar siswa. Evaluasi dilakukan melalui penilaian ahli dan respon pengguna, serta uji N-Gain dan Hipotesis,. Hasil penelitian menunjukkan bahwa multimedia animasi 3D berbasis Android efektif dalam meningkatkan hasil belajar siswa, dengan N-Gain rata-rata sebesar 0,73, berada dalam kategori "Tinggi." Selain itu, penilaian ahli menyatakan bahwa multimedia ini layak digunakan dan didapat respon positif dari pengguna media. Sehingga dapat disimpulkan implementasi multimedia animasi 3D berbasis android pada mata pelajaran gambar teknik dapat meningkatkan hasil belajar siswa. ; The subject of Technical Drawing, especially in the material of orthogonal projection, requires an understanding in visualizing images. Learning through conventional methods is often perceived as challenging by a portion of learners, resulting in academic achievements that have not reached the Minimum Mastery Criteria (KKM). Recognizing this issue, the research seeks solutions by utilizing technology-based learning media, specifically Android-based 3D animation multimedia. The choice of Android-based learning media is based on the high prevalence of Android usage among learners, providing a more interactive and enjoyable learning experience. The objective of this research is to produce Android-based 3D animation multimedia that is not only suitable for use but also capable of improving student learning outcomes. The research method employed is quantitative, adopting the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research process involves needs analysis, multimedia design planning, development, implementation in experimental classes, and evaluation of student learning outcomes. Evaluation is conducted through expert assessments, user responses, N-Gain tests, and hypotheses. The research results indicate that Android-based 3D animation multimedia is effective in enhancing student learning outcomes, with an average N-Gain of 0.73, classified as "High." Furthermore, expert assessments and user responses affirm that this multimedia is suitable for use as a technical drawing learning tool. Thus, it can be concluded that the implementation of Android-based 3D animation multimedia in technical drawing subjects can improve student learning outcomes. ;
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?view_op=new_profile&hl=en ID SINTA Dosen Pembimbing: Mumu Komaro: 5993878 Ariyano: 6124946 |
Uncontrolled Keywords: | ADDIE, Android, Animasi 3D, Hasil Belajar, Multimedia; 3D animation, learning outcomes, Multimedia. |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics > QA76 Computer software T Technology > TJ Mechanical engineering and machinery |
Divisions: | Fakultas Pendidikan Teknologi dan Kejuruan > Jurusan Pendidikan Teknik Mesin > Program Studi Pendidikan Teknik Mesin |
Depositing User: | Liman Di Rachmat |
Date Deposited: | 19 Apr 2024 03:46 |
Last Modified: | 19 Apr 2024 03:46 |
URI: | http://repository.upi.edu/id/eprint/115420 |
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