Indira Syifa Karai Handak, - (2024) PENGEMBANGAN MEDIA LUDO DIGITAL MATERI TANGGUNG JAWAB SISWA PADA MATA PELAJARAN PPKN KELAS V SD: Penelitian Design & Development Pengembangan Media Ludo Digital Materi Tanggung Jawab Siswa Pada Mata Pelajaran PPkn Kelas V SD. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Penelitian ini dilatarbelakangi dengan adanya Perkembangan teknologi di dunia Pendidikan saat ini, yaitu pada era revolusi 4.0. Hal ini tentunya membuat guru harus lebih berkreasi dalam pelaksanaan pembelajaran. Seperti halnya dengan media pembelajaran digital. Tujuan dengan adanya media pembelajaran digital ini sangat relevan dengan perkembangan usia anak Sekolah Dasar khususnya kelas v, yang akan memberikan kenyamanan bagi siswa sehingga tidak terkesan jenuh ataupun monoton. Pengembangan permainan Ludo dalam bentuk digital tentunya dapat menjadi pilihan yang tepat untuk mengembangkan media digital secara inovatif serta menjadi daya variatif tersendiri dalam pelaksanaan pembelajaran, salah satunya pembelajaran PPKn Materi Tanggung Jawab Siswa. Metode yang digunakan yakni Design and Development pada platform genially. Prosedur penelitian yang akan digunakan dalam penelitian adalah prosedur pengembangan model ADDIE (Analysis, Design, Development, Implementation, Evaluation) menurut Rusdi. Oleh karena itu, media ludo digital ini dikemas dalam web yang dapat diakses serta tak lupa mengikuti prosedur uji validasi dan respon dari ahli materi, ahli media dan ahli Bahasa sesuai indikator yang merujuk pada BSNP 2017 dan dimodifikasi berdasarkan kebutuhan dari penelitian. Hasil penelitian ini mendapatkan respon yang sangat baik dan layak untuk di uji cobakan pada siswa sekolah dasar dengan persentase hasil 96,02%. Adapun respon dari pengguna siswa maupun guru mendapatkan respon yang positif dengan akumulasi persentase yakni sebesar 96,65%. Berdasarkan beberapa respon tersebut media ludo digital ini mendapatkan hasil sangat baik digunakan dalam pembelajaran serta mendapatkan respon positif dari pengguna siswa maupun guru dalam kegiatan belajar mengajar. ---------- This research is motivated by the development of technology in the field of education today, particularly in the era of the 4th industrial revolution. This undoubtedly requires teachers to be more creative in implementing learning. One aspect of this is the use of digital learning media, such as digital board games. The purpose of incorporating digital learning media is highly relevant to the developmental stage of elementary school children, especially in grade V, aiming to provide comfort to students and prevent boredom or monotony. Developing the Ludo game in digital form can be a suitable choice for innovatively enhancing digital media and adding a unique variety to the teaching of subjects, including Civics focusing on Student Responsibility. The methodology employed in this study is the Design and Development method using the genially platform. The research procedure follows the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) according to Rusdi. Consequently, the digital Ludo game is packaged on a web platform, accessible to users, while adhering to the validation and response procedures from subject matter experts, media experts, and language experts, in accordance with the indicators referred to in the BSNP 2017 guidelines, modified as needed for this study. The research results indicate a very positive response, suggesting that the digital Ludo game is suitable for further testing with elementary school students, achieving a percentage of 96.02%. Both students and teachers responded positively to the game, accumulating a satisfaction percentage of 96.65%. Based on these responses, it can be concluded that the digital Ludo game is highly suitable for use in teaching and received positive feedback from both students and teachers in the learning activities.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?hl=en&view_op=list_works&gmla=AH70aAUFo9IuZX8iH0RlHSgOPPMemTFGsU8vrADUtPXuhkPnbSkZ07h3JXV5mSFF8qrTQsF8qRVHMmMVHA-eEw&user=bvDpnP8AAAAJ ID Sinta Dosen Pembimbing: Dinie Anggraeni Dewi: 0418019201 M Ridwan Sutisna: 0015058704 |
Uncontrolled Keywords: | Media ludo digital, Konsep tanggung jawab, ADDIE Digital ludo media, Concept of responsibility, ADDIE |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education L Education > LB Theory and practice of education > LB1501 Primary Education |
Divisions: | UPI Kampus cibiru > PGSD UPI Kampus cibiru |
Depositing User: | Indira Syifa Karai Handak |
Date Deposited: | 20 Feb 2024 03:48 |
Last Modified: | 20 Feb 2024 03:48 |
URI: | http://repository.upi.edu/id/eprint/114844 |
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