PENGEMBANGAN VIRTUAL REALITY UNTUK MENINGKATKAN KEMAMPUAN COMPUTATIONAL THINKING SISWA

Rival Swandy Irawan, - (2023) PENGEMBANGAN VIRTUAL REALITY UNTUK MENINGKATKAN KEMAMPUAN COMPUTATIONAL THINKING SISWA. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: https://repository.upi.edu/

Abstract

Kurikulum merdeka merupakan kurikulum baru yang dirancang untuk menjawab tantangan di abad 21. Salah satu perubahan yang terjadi adalah penambahan mata pelajaran informatika. Dalam mempelajari informatika, termasuk mata pelajaran jurusan di RPL dan TKJ, membutuhkan pemecahan masalah dari sistem komputasi yang disebut dengan computational thinking (CT). Adapun materi yang ingin ditingkatkan CT-nya adalah materi yang dianggap sulit oleh siswa. Penelitian ini dilakukan kepada siswa yang baru menginjak kelas XI TKJ 3 di SMK Negeri 5 Bandung. Setelah dilakukan studi lapangan, didapat materi OSI Layer merupakan materi yang sulit untuk dipelajari oleh siswa. Penelitian dilakukan dengan tujuan untuk merancang pembelajaran model contextual teaching and learning (CTL) berbasis virtual reality (VR) sehingga dapat terjadi peningkatan dalam kemampuan CT siswa dalam memecahkan persoalan OSI Layer. Metode penelitian dirancang menggunakan Smart Learning Environment Establishment Guideline (SLEEG) dengan desain penelitian One Group Pretest Posttest. Berdasarkan penelitian yang telah dilakukan melalui uji paired t test menunjukan peningkatan signifikan dari pembelajaran model CTL berbasis VR terhadap CT siswa. Penelitian ini pun berhasil membuktikan peningkatan CT di beberapa komponen dengan skor n-gain: 23% abstraksi, 51% dekomposisi, 40% pengenalan pola, dan 46% berpikir algoritma. Tanggapan siswa terhadap pembelajaran model CTL berbasis VR menunjukan hasil yang positif dengan nilai persentase 89% yang berkategori “Sangat Baik”. Dapat disimpulkan bahwa penerapan pembelajaran model CTL berbasis VR dapat meningkatkan computational thinking siswa. "Kurikulum Merdeka" is a new curriculum designed to address challenges in the 21st century. One of the changes implemented is the addition of the informatics subject. In studying informatics, including subjects in the RPL (Network Engineering) and TKJ (Computer and Network Installation) majors, it requires problem-solving skills from computational systems known as computational thinking. The focus of improvement in computational thinking is on topics considered difficult by students. This research was conducted among students entering the 11th grade in TKJ 3 at SMK Negeri 5 Bandung. After conducting field studies, it was found that the OSI Layer material was challenging for students to grasp. The research aims to design a Contextual Teaching and Learning (CTL) model based on Virtual Reality (VR) to enhance students' computational thinking skills in solving OSI Layer problems. VR is used as a research tool, and the desired outcomes include an improvement in computational thinking and student responses to the VR-based CTL model. The research method is designed using the Smart Learning Environment Establishment Guideline (SLEEG) with a One Group Pretest Posttest research design. Based on the research, the paired t-test shows a significant improvement in students' computational thinking through the VR-based CTL model. The study successfully demonstrated an increase in computational thinking in several components with n-gain scores: 23% for abstraction, 51% for decomposition, 40% for pattern recognition, and 46% for algorithmic thinking. Student responses to the VR-based CTL model showed positive results with a percentage of 89%, categorized as "Very Good." In conclusion, the implementation of the VR-based CTL model can enhance students' computational thinking.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?view_op=new_profile&hl=en ID SINTA Dosen Pembimbing: Budi Laksono Putro: 5993187 Erlangga: 6653131
Uncontrolled Keywords: Computational Thinking, Contextual Teaching & Learning, Virtual Reality, OSI Layer, Smart Learning Environment Establishment Guideline
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Rival Swandy Irawan
Date Deposited: 29 Dec 2023 09:11
Last Modified: 29 Dec 2023 09:11
URI: http://repository.upi.edu/id/eprint/113934

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