PENGEMBANGAN MEDIA AUGMENTED REALITY BOOK PADA MATERI PENGENALAN HEWAN LAUT BERDASARKAN LETAK KEDALAMANNYA UNTUK MELATIH KEMAMPUAN BERPIKIR SISTEM SISWA KELAS IV SD: Penelitian Desain and Development

Nurhayati Lubis, - (2023) PENGEMBANGAN MEDIA AUGMENTED REALITY BOOK PADA MATERI PENGENALAN HEWAN LAUT BERDASARKAN LETAK KEDALAMANNYA UNTUK MELATIH KEMAMPUAN BERPIKIR SISTEM SISWA KELAS IV SD: Penelitian Desain and Development. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini dilatarbelakangi masih terdapat peserta didik yang belum bisa mengenal morfologi hewan laut sehingga masih salah dalam membedakan jenis-jenis hewan laut dan media pembelajaran digital yang masih minim sehingga minat siswa berkurang dalam belajar. Tujuan penelitian ini adalah untuk merancang serta mengembangkan media Augmented Reality Book untuk meningkatkan kemampuan berpikir sistem siswakelas IV SD. Penelitian ini merupakan penelitian design and development.Pengembangan ini dilakukan untuk menilai produk mengenai kelayakan apabila dijadikan media pembelajaran. Partisipan penelitian ini melibatkan ahli materi dan ahlimedia untuk validasi. Selain itu guru kelas dan 30 siswa kelas IV untuk memberikan respon dalam penggunaan media. Penilaian media dalam penelitianini menggunakan analisis aiken v yang hasilnya masuk ke dalam kategori sedang – tinggi. Hasil peningkatan berpikir sistem menggunakan uji n-gain dengan eksperimenlemah yang menghasilkan nilai siswa diatas rata-rata setelah di berikan perlakuan (posttest). Hasilrespon pengguna menggunakan analisis deskriptif. Setelah di lakukannya diadakan ujivalidasi dan respon siswa, dapat dikatakan bahwa media Augmented Reality Book ini efektif untuk di terapkan karena dapat melatih berpikir sistem siswa kelas IV SD ---------- This research is motivated by the fact that there are still students who cannot recognize the morphology of marine animals so they are still wrong in differentiating the types ofmarine animals and digital learning media is still minimal so that students' interest in learning isreduced. The aim of thisresearch is to design and develop Augmented RealityBook media to improve systems thinking abilities of fourth grade elementary school students. This research is a design and development research. This development is carried out to assess the product regarding its feasibility if it is used as a learning medium. The participants in this study involved material experts and media experts for validation. Besides that, the class teacher and 30 class IV students to provide responsesin using the media. Media assessment in this study used Aiken v analysis, the results of which fall into the medium-high category. The results of improving systems thinking usingthe n-gain testwithweak experimentsproduced studentscores above average afterbeing given treatment (posttest). The results of userresponses using descriptive analysis.After carrying out a validation test and student responses, it can be said that the Augmented Reality Book media is effective to apply because it can train systems thinking for fourth grade elementary school students.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?user=v_0dNE0AAAAJ&hl=en&authuser=1 ID SINTA Dosen Pembimbing: Dede Trie Kurniawan: 6745958 Triana Lestari: 6006681
Uncontrolled Keywords: Augmented Reality Book, Penelitian D&D, Berpikir sistem
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGSD UPI Kampus cibiru
Depositing User: Nurhayati Lubis
Date Deposited: 06 Feb 2024 04:49
Last Modified: 06 Feb 2024 04:49
URI: http://repository.upi.edu/id/eprint/103940

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