RANCANG BANGUN MULTIMEDIA INTERAKTIF PADA MATERI JENIS USAHA DAN KEGIATAN EKONOMI UNTUK PEMBELAJARAN IPS KELAS V SEKOLAH DASAR (Penelitian Desain dan Pengembangan di Kelas V SD Negeri 3 Dungsuwiru)

Zilfa Amalia Tsany, - (2023) RANCANG BANGUN MULTIMEDIA INTERAKTIF PADA MATERI JENIS USAHA DAN KEGIATAN EKONOMI UNTUK PEMBELAJARAN IPS KELAS V SEKOLAH DASAR (Penelitian Desain dan Pengembangan di Kelas V SD Negeri 3 Dungsuwiru). S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini mengenai desain dan pengembangan multimedia interaktif untuk mengenalkan jenis usaha dan kegiatan ekonomi. Penelitian ini dilator belakangi oleh permasalahan media pembelajaran yang pada saat ini masih terpaku pada guru dan buku. Permasalahan lainnya adalah kurangnya pengetahuan dan kemampuan guru dalam mengenalkan jenis usaha dan kegiaan ekonomi serta kondisi siswa yang memiliki ketertarikan tinggi dalam menggunakan media pembelajaran berbasis teknologi digital. Sehingga, penelitian ini bertujuan untuk menciptakakan sebuah multimedia interaktif sebagai fasilitator bagi siswa dalam mempelajari materi jenis usaha dan kegiatan ekonomi. Penelitian ini menggunakan model penelitian Design and Development (D&D), dengan prosedur penelitian Analyze, Design, Development, Implementation, and Evaluation (ADDIE). Penelitian ini melibatkan para ahli dan pengguna. Instrumen yang digunakan meliputi angket dan lembar wawancara. Hasil penilaian dari sudut pandang para ahli untuk kelayakan multimedia interaktif mendapatkan nilai dengan kategori “Sangat Layak” dengan rata-rata skor 95,3%, serta respon pengguna terhadap media ini mendapatkan nilai dengan kategori ”Sangat Layak” dengan rata-rata skor 95,5%. Berdasarkan hal tersebut, multimedia interakif sangat layak diimplementasikan dalam pembelajaran This research is about the design and development of interactive multimedia to introduce types of businesses and economic activities. This research is motivated by the problem of learning media which at the moment is still fixated on teachers and books. Another problem is the lack of knowledge and ability of teachers in introducing types of businesses and economic activities and the condition of students who have a great interest in using digital technology-based learning media. Thus, this research aims to create an Interactive Multimedia as a facilitator for students in learning the material of business types and economic activities. This research uses the Design and Development (D&D) research model, with Analyze, Design, Development, Implementation, and Evaluation (ADDIE) research procedures. This research involved experts and users. The instruments used include questionnaires and interview sheets. The results of the assessment from the expert's point of view for the feasibility of interactive multimedia received a score in the "Excellent" category with an average score of 95,3%, and the user's response to this media received a score in the "Excellent" category with an average score of 95.5%. Based on this, interactive multimedia is very feasible to be implemented in learning.

Item Type: Thesis (S1)
Additional Information: http://repository.upi.edu/cgi/users/home?screen=Workflow%3A%3AView&dataset=user&dataobj=198751 SINTA ID :6006176 SINTA ID :6745847
Uncontrolled Keywords: Multimedia Interaktif, ADDIE, Jenis Usaha dan Kegiatan Ekonomi Interactive Multimedia, ADDIE, Types of Business and Economic Activities
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGSD UPI Kampus cibiru
Depositing User: Zilfa Amalia Tsany
Date Deposited: 19 Sep 2023 03:49
Last Modified: 19 Sep 2023 03:49
URI: http://repository.upi.edu/id/eprint/103908

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