RANCANG BANGUN MULTIMEDIA BERBASIS AUGMENTED REALITY PADA MATA PELAJARAN PKN DALAM MATERI GARUDA PANCASILA DI SEKOLAH DASAR: Penelitian Design & Development Pada Mata Pelajaran PKn dalam materi Garuda Pancasila di Sekolah Dasar

Imam Catur Pratomo, - (2023) RANCANG BANGUN MULTIMEDIA BERBASIS AUGMENTED REALITY PADA MATA PELAJARAN PKN DALAM MATERI GARUDA PANCASILA DI SEKOLAH DASAR: Penelitian Design & Development Pada Mata Pelajaran PKn dalam materi Garuda Pancasila di Sekolah Dasar. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini merupakan rancang bangun multimedia berbasis augmented reality pada mata pelajaran PKn dalam materi Garuda Pancasila di sekolah dasar. Hal ini dilakukan karena penggunaan teknologi digital merupakan suatu kebutuhan bagi pendidikan. Penelitian ini bertujuan untuk mendesain, menguji kelayakan serta mengetahui respon terhadap multimedia pembelajaran berbasis augmented reality di sekolah dasar. Metode yang digunakan dalam penelitian yaitu Design and Development menggunakan pengembangan model ADDIE yang mencakup 5 tahapan yaitu analysis, design, development, implementation, dan evaluation. Partisipan penelitian terdiri dari ahli materi, ahli kebahasaan, ahli media serta dari pengguna yaitu guru dan siswa untuk mendapatkan hasil penilaian kelayakan pada multimedia pembelajaran yang telah dibuat serta respon dari pengguna. Teknik analisis data yang digunakan meliputi pengumpulan data, penyajian data, reduksi data dan penarikan kesimpulan untuk menjawab rumusan masalah yang diajukan. Oleh karena itu, multimedia pembelajaran augmented reality dirancang menggunakan unity sebagai platform aplikasi, respon dari ahli materi, ahli media dan ahli Bahasa mendapatkan respon yang sangat baik dan layak di ujicobakan kepada siswa sekolah dasar. Adapun respon dari pengguna siswa maupun guru mendapatkan respon yang positif. Dari beberapa respon tersebut multimedia pembelajaran berbasis augmented reality layak digunakan dalam pembelajaran serta mendapatkan respon positif dari pengguna siswa maupun guru. --------- This research is a multimedia design based on augmented reality in Civics subject in Garuda Pancasila material in elementary schools. This is done because the use of digital technology is a necessity for education. This study aims to design, test the feasibility and find out the response to augmented reality-based learning multimedia in elementary schools. The method used in this research is Design and Development using the ADDIE model development which includes 5 stages, namely analysis, design, development, implementation, and evaluation. The research participants consisted of material experts, language experts, media experts and users, namely teachers and students to obtain the results of the feasibility assessment of the learning multimedia that had been made and the responses from the users. Data analysis techniques used include data collection, data presentation, data reduction and drawing conclusions to answer the problems formulated. Therefore, augmented reality learning multimedia is designed using unity as an application platform, responses from material experts, media experts and language experts get very good responses and are worth testing on elementary school students. The responses from users, students and teachers got a positive response. From some of these responses, learning multimedia based on augmented reality is feasible to use in learning and gets positive responses from students and teachers.

Item Type: Thesis (S1)
Uncontrolled Keywords: multimedia, augmented reality, pendidikan kewarganegaraan
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
L Education > LB Theory and practice of education > LB1501 Primary Education
Divisions: UPI Kampus cibiru > PGSD UPI Kampus cibiru
Depositing User: IMAM CATUR PRATOMO
Date Deposited: 03 Oct 2023 04:02
Last Modified: 03 Oct 2023 04:02
URI: http://repository.upi.edu/id/eprint/103468

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