PENGEMBANGAN MEDIA PEMBELAJARAN GALAXY ADVENTURE UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIS SISWA FASE B SEKOLAH DASAR

    Desi Ahdianti, - (2023) PENGEMBANGAN MEDIA PEMBELAJARAN GALAXY ADVENTURE UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIS SISWA FASE B SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Penelitian ini bertujuan untuk mengembangkan media pembelajaran game
    edukasi Galaxy Adventure untuk meningkatkan pemahaman konsep
    matematis siswa fase B sekolah dasar pada materi perkalian. Hal tersebut
    karena dilatarbelakangi oleh banyaknya siswa yang masih belum memahami
    konsep perkalian secara utuh serta tidak menyukai pelajaran matematika. Hal
    ini dikarenakan kurangnya media pembelajaran yang digunakan guru ketika
    proses pembelajaran berlangsung. Adapun media pembelajaran yang
    digunakan guru masih bersifat konvensional berupa barang konkret seperti
    kancing baju ataupun hanya sebatas gambar-gambar pada buku pelajaran.
    Metode penelitian yang digunakan dalam penelitian ini adalah metode Design
    and Development (D&D) yang dikembangkan dengan model pengembangan
    ADDIE melalui lima tahapan yaitu analysis, design, development,
    implementation, evaluation. Pengembangan media pembelajaran Galaxy
    Adventure dilakukan peneliti berdasarkan capaian pembelajaran serta ranah
    kognitif peserta didik yang dilengkapi dengan panduan penginstalan aplikasi.
    Hasil penilaian validasi ahli berupa angket menunjukkan bahwa media Galaxy
    Adventure berada pada kategori sangat layak. Media Galaxy Adventure materi
    perkalian juga diujicobakan kepada siswa Fase B sekolah dasar melalui pretest
    dan posttest. Hasil uji coba menunjukkan adanya peningkatan hasil pretest dan
    posttest. Selain itu, peneliti melakukan uji Ngain dari Ngain pretest dan
    posttest yang sudah dikerjakan siswa, hasil perhitungan rata-rata menunjukkan
    bahwa media Galaxy Adventure berada pada kategori meningkat. Dengan hal
    tersebut, dapat dikatakan bahwa pengembangan media pembelajaran Galaxy
    Adventure ini layak digunakan dan dapat meningkatkan pemahaman konsep
    matematis siswa khususnya pada materi operasi hitung perkalian bilangan
    cacah fase B sekolah dasar.

    This study aims to develop learning media for the Galaxy Adventure
    educational game to improve students' understanding of the mathematical
    concepts of phase B in elementary schools on multiplication. This is due to the
    background of the many students who still do not fully understand the concept
    of multiplication and do not like mathematics. This is due to the lack of
    learning media used by the teacher when the learning process takes place. The
    learning media used by teachers are still conventional in the form of concrete
    items such as buttons on clothes or only limited to pictures in textbooks. The
    research method used in this study is the Design and Development (D&D)
    method which was developed using the ADDIE development model through
    five stages, namely analysis, design, development, implementation,
    evaluation. The development of Galaxy Adventure learning media was carried
    out by researchers based on learning outcomes and the cognitive domain of
    students who were equipped with an application installation guide. The results
    of the expert validation assessment in the form of a questionnaire show that the
    Galaxy Adventure media is in the very proper category. Galaxy Adventure
    media multiplication material was also tested on Phase B elementary school
    students through pretest and posttest. The trial results showed an increase in
    pretest and posttest results. In addition, the researcher conducted the Ngain test
    from the Ngain pretest and posttest that the students had done, the average
    calculation results showed that the Galaxy Adventure media was in the
    increasing category. With this in mind, it can be said that the development of
    Galaxy Adventure learning media is feasible to use and can improve students'
    understanding of mathematical concepts, especially in the material for
    arithmetic multiplication whole number phase B elementary school operations.

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    Official URL: http://repository.upi.edu
    Item Type: Thesis (S1)
    Additional Information: http://repository.upi.edu/id/user/197522 SINTA ID : 5989139 SINTA ID : 6134306
    Uncontrolled Keywords: Media Pembelajaran, Game Edukasi, Galaxy Adventure, Matematika, Pemahaman Konsep. Learning Media, Educational Games, Galaxy Adventure, Mathematics, Understanding Concepts
    Subjects: L Education > L Education (General)
    L Education > LB Theory and practice of education > LB1501 Primary Education
    Divisions: Fakultas Ilmu Pendidikan > Pedagogik > PGSD Bumi Siliwangi
    Depositing User: Desi Ahdianti
    Date Deposited: 30 Aug 2023 06:43
    Last Modified: 31 Aug 2023 13:40
    URI: http://repository.upi.edu/id/eprint/100144

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