Feni Melina Suandari, - (2023) DESAIN DIDAKTIS PERMAINAN TRADISIONAL ULAR TANGGA BERBASIS BUDAYA SUNDA SEBAGAI MEDIA PEMBELAJARAN DENGAN MODEL CTL UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIKA PADA MATERI BILANGAN BULAT DI KELAS VI SD. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Penelitian Didactical Design Research (DDR) merupakan penelitian kualitatif dengan metode deskriptif. Yang terdiri dari tiga tahap: prospective analysis, metapedadidaktic analysis, dan restrosfektif analysis. Penelitian ini dilatarbelakangi adanya temuan hambatan belajar (learning obstacle) yang dialami siswa pada materi bilangan bulat positif negatif. Hambatan tersebut menyebabkan proses pemahaman siswa pada materi bilangan bulat positif negatif mengalami hambatan. Oleh sebab itu, harus dirancang desain pembelajaran yang bisa mengatasi hambatan belajar tersebut. Desain pembelajaran permainan tradisional ular tangga berbasis budaya sunda dengan berbantuan model CTL pada materi bilangan bulat positif negatif dapat digunakan untuk memudahkan siswa dalam memahami materi bilangan bulat positif negatif, sehingga dapat mengatasi hambatan belajar (learning obstacle) yang dialami oleh siswa serta dapat dijadikan media pembelajaran yang memperkenalkan berbagai macam kearifan lokal yang dimiliki oleh budaya sunda. Maka dari itu tujuan penelitian ini yaitu untuk mendeskripsikan hambatan belajar (learning obstacle) pada materi bilangan bulat positif negatif, desain didaktis materi bilangan bulat positif negatif pembelajaran permainan tradisional ular tangga, implementasi desain didaktis materi bilangan bulat positif negatif pembelajaran permainan tradisional ular tangga, dan respon siswa terhadap desain didaktis materi bilangan bulat positif negatif pembelajaran permainan tradisional ular tangga. Penelitian ini dilakukan di tiga sekolah yaitu SMPN 1 Pasirjambu, SDN Sayabulu, dan SDN Perigi Baru. Hasil dari penelitian ini adalah suati desain pembelajaran berupa bahan ajar dalam bentuk Lembar Kerja Siswa LKS dan Rencana Pelaksanaan Pembelajaran yang dikembangkan sebagai desain bahan ajar alternatif yang dapat digunakan dalam pembelajaran materi materi bilangan bulat positif negatif. Kata Kunci : desain didaktis, hambatan belajar, bilangan bulat, permainan tradisional ular tangga. Didactical Design Research (DDR) is a qualitative research with a descriptive method. consists of three stages: prospective analysis, metapedidactic analysis, and retrospective analysis. This research is motivated by the findings of learning obstacles (learning obstacles) experienced by students in positive and negative integer material. These obstacles cause students' understanding of positive and negative integer material to experience obstacles. Therefore, a learning design must be designed that can overcome these learning barriers. The learning design of traditional snakes and ladders games based on Sundanese culture with the help of the CTL model on positive and negative integer material can be used to make it easier for students to understand positive and negative integer material, so that they can overcome learning obstacles (learning obstacles) experienced by students and can be used as learning media which introduces various kinds of local wisdom owned by Sundanese culture. the purpose of this study is to describe learning obstacles (learning obstacles) in positive and negative integer material, didactic design of positive and negative integer material for learning traditional snakes and ladders games, implementation of didactic design for positive and negative integer material for learning traditional snakes and ladders games, and student responses on the didactic design of positive and negative integer material learning the traditional game of snakes and ladders. This research was conducted in three schools, namely SMPN 1 Pasirjambu, SDN Sayabulu, and SDN Perigi Baru. The results of this study are a learning design in the form of teaching materials in the form of LKS Student Worksheets and Learning Implementation Plans which were developed as alternative teaching material designs that can be used in learning material on positive and negative integers. Keywords : didactical design, learning obstacles, integers, traditional game of snakes and ladders.
Item Type: | Thesis (S1) |
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Uncontrolled Keywords: | Desain Didaktis, Hambatan belajar, Bilangan bulat, Permainan tradisional ular tangga. Didactical Design, Learning obstacles, Integers, Traditional game of snakes and ladders. |
Subjects: | L Education > L Education (General) |
Divisions: | UPI Kampus Serang > PGSD UPI Kampus Serang |
Depositing User: | FENI MELINA SUANDARI |
Date Deposited: | 02 Oct 2023 03:53 |
Last Modified: | 02 Oct 2023 03:53 |
URI: | http://repository.upi.edu/id/eprint/93507 |
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