PENGGUNAAN TEKNIK KIDENTIFIKASI KATA KUNCI DALAM PERMAINAN NAZO-NAZO UNTUK MENGINGAT KOSAKATA BAHASA JEPANG PENELITIAN :EKSPERIMEN TERHADAP SISWA KELAS XI BAHASA SMA NEGERI 1 MARGAHAYU TAHUN AJARAN 2012-2013

Asterita, Fujiasti (2012) PENGGUNAAN TEKNIK KIDENTIFIKASI KATA KUNCI DALAM PERMAINAN NAZO-NAZO UNTUK MENGINGAT KOSAKATA BAHASA JEPANG PENELITIAN :EKSPERIMEN TERHADAP SISWA KELAS XI BAHASA SMA NEGERI 1 MARGAHAYU TAHUN AJARAN 2012-2013. S1 thesis, Universitas Pendidikan Indonesia.

[img]
Preview
Text
s_jep_0801216_table_of_content.pdf

Download (336kB) | Preview
[img]
Preview
Text
s_jep_0801216_chapter1.pdf

Download (434kB) | Preview
[img] Text
s_jep_0801216_chapter2.pdf
Restricted to Staf Perpustakaan

Download (388kB)
[img]
Preview
Text
s_jep_0801216_chapter3.pdf

Download (632kB) | Preview
[img] Text
s_jep_0801216_chapter4.pdf
Restricted to Staf Perpustakaan

Download (1MB)
[img]
Preview
Text
s_jep_0801216_chapter5.pdf

Download (231kB) | Preview
[img]
Preview
Text
s_jep_0801216_bibliography.pdf

Download (307kB) | Preview
Official URL: http://repository.upi.edu

Abstract

Vocabulary enrichment is the essential thing that should be concerned in improving the foreign language skill. This research explains a way to recall Japanese vocabulary in an easier way. Keyword identification thecnique in the nazo-nazo game is the way that is used in this research. The purpose of this research is to measure the students recall skill after they have been given the tchnique.The method that is used in this research is true-experimental method. To collect the date, the writer uses test and quistionaire as instrument. The test have been conducted two times : pretest and posttest. While sample of this research is the students of language program, grade XI at SMAN 1 Margahayu 2012-2013 school year, the total participants are 27 students.Based on the result of the research, it has been known that the average score of experimental class after they have got the keyword identification technique in nazo-nazo game is 32,08. On the other hand the result for control class is 16,36. The score for t-test of posttest is 84,06. The degree of freedom is 26 and the level is in 5% and the t-table score is 2,06. T-test score is bigger than t-table. It can be concluded that keyword identification technique in nazo-nazo game can improve the students skill in recalling Japanese vocabulary.Keywords : Vocabulary, puzzle, technique

Item Type: Thesis (S1)
Additional Information: SJEP AST p-2012
Uncontrolled Keywords: PENGGUNAAN TEKNIK KIDENTIFIKASI,PERMAINAN NAZO-NAZO,KOSAKATA BAHASA JEPANG
Subjects: L Education > L Education (General)
Divisions: Fakultas Pendidikan Bahasa dan Sastra > Jurusan Pendidikan Bahasa Jepang
Depositing User: Staf Koordinator 2
Date Deposited: 29 Jun 2014 08:02
Last Modified: 29 Jun 2014 08:02
URI: http://repository.upi.edu/id/eprint/9157

Actions (login required)

View Item View Item