ANALISIS APLIKASI GAME EDUKASI DALAM MENGENALKAN MEMBACA PERMULAAN PADA ANAK USIA 5-6 TAHUN

Ovie Nurkholizah Saputri, - (2022) ANALISIS APLIKASI GAME EDUKASI DALAM MENGENALKAN MEMBACA PERMULAAN PADA ANAK USIA 5-6 TAHUN. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Saat ini teknologi mengalami kemajuan yang sangat pesat salah satunya di bidang pendidikan. Teknologi dapat dikenalkan sejak usia dini untuk memberikan pengalaman belajar yang baru dan menyenangkan, perilaku serta cara belajar anak akan mengalami perubahan akibat adanya teknologi yang modern. Tujuan penelitian ini untuk mengetahui kesesuaian game edukasi sebagai media belajar bagi anak usia dini dan mengetahui potensi fitur tiga game edukasi dalam mengenalkan membaca permulaan. Permasalahan saat ini anak dapat menyanyikan sebuah lirik tentang huruf namun ketika diberi bacaan sederhana mengenai huruf vokal, huruf konsonan, kosa kata, kalimat mereka mengalami kesulitan dalam menyebutkan dan membacanya belum lancar, hal ini dapat diatasi dengan cara belajar sambil bermain menggunakan media interaktif game edukasi. Penelitian ini menggunakan metode deskriptif kualitatif analisis konten, dengan objek penelitian tiga aplikasi game android. Instrumen pengumpulan data berupa checklist melalui dokumentasi dan observasi. Hasil penelitian ini mengidentifikasi bahwa ketiga game edukasi terdapat aspek-aspek keistimewaan serta kelemahan yang dapat digunakan sebagai media belajar dan fitur-fitur game di dalamnya berpotensi untuk mengenalkan membaca permulaan pada anak usia 5-6 tahun. Ketiga game edukasi android memiliki fitur yang cukup lengkap walaupun masih terdapat beberapa fitur stimulus yang perlu diperhatikan lagi kesesuaiannya. ----- Currently, technology is progressing very rapidly, one of which is in the field of education. Technology can be introduced from an early age to provide a new and fun learning experience, children's behavior and learning methods will experience changes due to modern technology. The purpose of this study was to determine the suitability of educational games as learning media for early childhood and to find out the potential features of three educational games in introducing early reading. The current problem is that children can sing a lyric about letters but when given simple readings on vowels, consonants, vocabulary, sentences they have difficulty in mentioning and reading them not fluently, this can be overcome by learning while playing using interactive media educational games . This study uses a qualitative descriptive method of content analysis, with the object of research being three android game applications. The instrument of data collection is in the form of a checklist through documentation and observation. The results of this study identify that the three educational games have features and weaknesses that can be used as learning media and the game features in them have the potential to introduce early reading to children aged 5-6 years. The three Android educational games have quite complete features, although there are still some stimulus features that need to be considered again for their suitability.

Item Type: Thesis (S1)
Additional Information: ID SINTA Dosen Pembimbing Finita Dewi : 5993121 Idat Muqodas : 5994301
Uncontrolled Keywords: Game Edukasi, Media Belajar, Membaca Permulaan
Subjects: L Education > L Education (General)
L Education > LC Special aspects of education
Divisions: UPI Kampus Purwakarta > PGPAUD UPI Kampus Purwakarta
Depositing User: Ovie Nurkholizah Saputri
Date Deposited: 05 Sep 2022 01:58
Last Modified: 05 Sep 2022 01:58
URI: http://repository.upi.edu/id/eprint/75701

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