PENGARUH MODEL GAME-BASED LEARNING BERBANTUAN WORDWALL TERHADAP MOTIVASI BELAJAR IPAS PESERTA DIDIK KELAS IV

    Suni Samrotul Fuadina, - and Ahmad Mulyadiprana, - and Anggit Merliana, - (2025) PENGARUH MODEL GAME-BASED LEARNING BERBANTUAN WORDWALL TERHADAP MOTIVASI BELAJAR IPAS PESERTA DIDIK KELAS IV. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Tujuan dari kajian ini untuk memaparkan pengaruh dan keefektifann penggunaan model pembelajaran Game-Based Learning berbantuan Wordwall terhadap motivasi belajar peserta didik pada pelajaran IPAS. Adanya penelitian ini dilatarbelakangi karena terdapat rendahnya motivasi belajar peserta didik pada saat pembelajaran IPAS dikarenakan beberapa alasan. Metode penelitian yang digunakan adalah quasi experimental dengan desain Nonequivalent Control Group Design. Populasi berasal seluruh peserta didik kelas IV SD yang berada di Desa Cibalanarik, Kec. Tanjungjaya, Kab. Tasikmalaya, Tahun ajaran 2004/2005 dengan teknik sampel sampling purposive yang melibatkan 2 sekolah pada populasi tersebut yakni, seluruh kelas IV di SDN 1 Cibalanarik sebanyak 20 peserta didik (kelas eskperimen), dan seluruh kelas IV di SDN Rengrang sebanyak 19 peserta didik (kelas kontrol). Instrumen penelitian berupa angket motivasi belajar sebanyak 19 pernyataan, dan lembar observasi motivasi belajar sebanyak 10 pernyataan. Berdasarkan analisis data, disimpulkan penggunaan model pembelajaran GBL berbantuan Wordwall di kelas eksperimen mampu meningkatkan motivasi belajar peserta didik pada pelajaran IPAS. Hal ini terbukti dari hasil Uji –t dengan nilai Sig (2-tailed) sebesar 0,001 atau < 0,05 yang artinya penggunaan model GBL berbantuan wordwall berpengaruh signifikan dalam meningkatkan motivasi belajar peserta didik. Selain itu, keefektifan model GBL berbantuan wordwall, sebagaimana nilai N-Gain skor sebesar sebesar 65,60% dengan kategori cukup efektif. Sedangkan di kelas kontrol memiliki nilai rata-rata n-gain sebesar 32,50% dengan kategori tidak efektif. Dengan demikian, model GBL berbantuan Wordwall terbukti berpengaruh dan mampu meningkatkan motivasi belajar peserta didik pada pelajaran IPAS di kelas IV The purpose of this study is to describe the influence and effectiveness of using the Wordwall-assisted Game-Based Learning model on student motivation in IPAS lessons. This study was conducted because there is low student motivation in IPAS lessons due to several reasons. The research method used was quasi-experimental with a Nonequivalent Control Group Design. The population consisted of all fourth-grade students at SDN 1 Cibalanarik in Cibalanarik Village, Tanjungjaya Subdistrict, Tasikmalaya District, The 2004/2005 academic year with purposive sampling techniques involving two schools in the population, namely, all fourth-grade classes at SDN 1 Cibalanarik with 20 students (experimental class) and all fourth-grade classes at SDN Rengrang with 19 students (control class). The research instruments consisted of a learning motivation questionnaire with 19 statements and a learning motivation observation sheet with 10 statements. Based on data analysis, it was concluded that the use of the GBL learning model assisted by Wordwall in the experimental class was able to increase students' learning motivation in IPAS lessons. This was proven by the t-test results with a Sig value (2-tailed) of 0.001 or < 0.05, which means that the use of the GBL model assisted by Wordwall had a significant effect on increasing student learning motivation. In addition, the effectiveness of the GBL model assisted by Wordwall, as indicated by the N-Gain score of 65.60%, was categorized as quite effective. Meanwhile, the control class had an average N-Gain score of 32.50%, categorized as ineffective. Thus, the GBL model assisted by Wordwall has been proven to be effective and capable of increasing students' learning motivation in IPAS lessons in the fourth grade.

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    Official URL: https://repository.upi.edu
    Item Type: Thesis (S1)
    Additional Information: https://journal.unpas.ac.id/index.php/pendas/article/view/26447 ID SINTA Dosen Pembimbing: Ahmad Mulyadiprana: 6000290 Anggit Merliana: 6745972
    Uncontrolled Keywords: Game-Based Learning, IPAS, Model Pembelajaran, Motivasi Belajar, Wordwall Game-Based Learning, Social Science, Learning Model, Learning Motivation, Wordwall
    Subjects: L Education > L Education (General)
    Divisions: UPI Kampus Tasikmalaya > PGSD UPI Kampus Tasikmalaya
    Depositing User: Suni Samrotul Fuadina
    Date Deposited: 03 Oct 2025 05:53
    Last Modified: 03 Oct 2025 05:53
    URI: http://repository.upi.edu/id/eprint/141169

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