PENGARUH MODEL GAME BASED LEARNING BERBANTUAN GAME EDUKASI WHEELS & WORDS DI SCRATCH DALAM MENINGKATKAN PEMAHAMAN KOSAKATA BAHASA INGGRIS SISWA SEKOLAH DASAR: Penelitian Pre-Eksperimental Jenis One Group Pretest-Posttest Bahasa Inggris Materi Unit 11 How Do You Go to School? Kelas IV di SDN 3 Nagrikaler Kecamatan Purwakarta Kabupaten Purwakarta

    Widia Syavaqilah, - and Indah Nurmahanani, - and Nadia Tiara Antik Sari, - (2025) PENGARUH MODEL GAME BASED LEARNING BERBANTUAN GAME EDUKASI WHEELS & WORDS DI SCRATCH DALAM MENINGKATKAN PEMAHAMAN KOSAKATA BAHASA INGGRIS SISWA SEKOLAH DASAR: Penelitian Pre-Eksperimental Jenis One Group Pretest-Posttest Bahasa Inggris Materi Unit 11 How Do You Go to School? Kelas IV di SDN 3 Nagrikaler Kecamatan Purwakarta Kabupaten Purwakarta. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Pemahaman kosakata merupakan aspek penting dalam penguasaan bahasa Inggris, namun realitas di lapangan menunjukkan bahwa pemahaman kosakata siswa Sekolah Dasar masih tergolong rendah. Dalam mempelajari bahasa Inggris tidak sesederhana memahami fitur ponsel terbaru, diperlukan model dan media pembelajaran menyenangkan dan bermakna agar siswa mampu menyerap materi kind of vehicles dengan baik. Penelitian ini bertujuan untuk mengetahui pengaruh serta peningkatan pemahaman kosakata bahasa Inggris siswa melalui penerapan model Game Based Learning berbantuan game edukatif Wheels & Words di Scratch. Penelitian ini menggunakan metode pre-eksperimental dengan desain one group pretest-posttest. Subjek penelitian adalah 33 siswa kelas IV di SDN 3 Nagrikaler. Instrumen yang digunakan meliputi pretest, posttest, dan observasi. Hasil penelitian menunjukkan bahwa rata-rata nilai pretest 57,81 meningkat menjadi 79,75 pada hasil posttest. Uji-t berpasangan menunjukkan adanya perbedaan antara nilai pretest dan posttest. Regresi linear sederhana menunjukkan bahwa sebesar 54,4% memberikan pengaruh penerapan model Game Based Learning berbantuan Wheels & Words. Hasil N-Gain menunjukkan peningkatan 55,56% pada kategori sedang terhadap pemahaman kosakata bahasa Inggris siswa. Dengan demikian, model Game Based Learning berbantuan Wheels & Words di Scratch dapat menjadi alternatif pembelajaran yang efektif dalam meningkatkan pemahaman kosakata bahasa Inggris siswa Sekolah Dasar. Implikasi penelitian ini membuka peluang studi lanjutan terkait pemanfaatan media digital lainnya dalam pembelajaran bahasa dan menyesuaikannya dengan kebutuhan siswa di kelas. ----- Vocabulary comprehension is a vital component of English language acquisition. However, in practice, elementary school students often demonstrate low levels of vocabulary understanding. Learning English is not as straightforward as understanding the features of a new smartphone; it requires engaging and meaningful teaching models and media to help students effectively grasp material such as kinds of vehicles. This study aims to determine the effect and improvement in students' English vocabulary comprehension through the application of a Game-Based Learning model supported by the educational game Wheels & Words developed using Scratch. The research employed a pre-experimental method with a one-group pretest-posttest design. The participants were 33 fourth-grade students at SDN 3 Nagrikaler. The instruments used included a pretest, posttest, and observation. The results showed an increase in the average score from 57.81 (pretest) to 79.75 (posttest). A paired t-test indicated a difference between the pretest and posttest scores. Simple linear regression analysis revealed that 54.4% of the improvement was influenced by the implementation of the Game-Based Learning model with Wheels & Words. The N-Gain score indicated a 55.56% improvement, categorized as moderate. Therefore, the Game-Based Learning model supported by Wheels & Words in Scratch can be considered an effective alternative for enhancing English vocabulary comprehension among elementary students. The implications of this research open opportunities for further studies on the integration of other digital media in language learning, adapted to students’ classroom needs.

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    Official URL: https://repository.upi.edu
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?hl=en&user=C1t_G2sAAAAJ&view_op=list_works&gmla=AH8HC4ya9KSVjIBUGHByplZoBEyw0nJHkqbGR8l6es1xj_JBlrLmgT3b8Ns1_CH3zt_wkm7-1hJRLhQLjKENmrdEHvqh_fZ42MZjxu8m0pwqxxlPkObTW23oXGGJDQvE ID SINTA Dosen Pembimbing: Indah Nurmahanani: 5995562 Nadia Tiara Antik Sari: 6689078
    Uncontrolled Keywords: Model Game Based Learning, Scratch, Pemahaman Kosakata Bahasa Inggris. Game Based Learning Model, Scratch, English Vocabulary Comprehension.
    Subjects: L Education > L Education (General)
    Divisions: UPI Kampus Purwakarta > PGSD UPI Kampus Purwakarta
    Depositing User: Widia Syavaqilah
    Date Deposited: 04 Jul 2025 04:30
    Last Modified: 04 Jul 2025 04:30
    URI: http://repository.upi.edu/id/eprint/134062

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