PERANCANGAN RAINBOW GAME UNTUK MENGEMBANGKAN KEMAMPUAN PROBLEM SOLVING PADA ANAK USIA 5-6 TAHUN

    Qurratul Azzahra, QA (2025) PERANCANGAN RAINBOW GAME UNTUK MENGEMBANGKAN KEMAMPUAN PROBLEM SOLVING PADA ANAK USIA 5-6 TAHUN. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis digital berupa aplikasi Rainbow Game yang dirancang untuk meningkatkan kemampuan problem solving pada anak usia 5-6 tahun. Rainbow Game merupakan aplikasi edukatif berbasis Android yang memperkenalkan warna-warna pelangi melalui berbagai aktivitas interaktif yang dapat merangsang perkembangan kognitif anak. Penelitian ini dilakukan di TKIT Rahmania Serang. Metode penelitian yang digunakan adalah Research and Development (R&D) dengan pendekatan kualitiatif kuantitatif menggunakan model pengembangan Alessi dan Trollip, yang mencakup tahap perencanaan, desain, dan pengembangan. Hasil penelitian menunjukkan bahwa Rainbow Game memiliki tingkat kelayakan yang tinggi berdasarkan validasi ahli media dan materi, serta mendapatkan respon positif dari guru dan anak-anak sebagai pengguna. Aplikasi ini dinilai mampu meningkatkan keterampilan anak dalam menyelesaikan masalah secara mandiri melalui fitur-fitur yang interaktif, seperti permainan pengenalan warna dan tantangan berbasis refleks dan konsentrasi. Penggunaan teknologi dalam pembeljaaran diharapkan dapat menjadi solusi inovatif dalam mendukung perkembangan kognitif anak usia dini. This study aims to develop digital-based learning media in the form of the Rainbow Game application designed to improve problem-solving skills in children aged 5-6 years. Rainbow Game is an Android-based educational application that introduces rainbow colors through various interactive activities that can stimulate children's cognitive development. This research was conducted at TKIT Rahmania Serang. The research method used is Research and Development (R&D) with a qualitative quantitative approach using the Alessi and Trollip development model, which includes the planning, design, and development stages. The results of the study showed that Rainbow Game has a high level of feasibility based on validation by media and material experts, and received positive responses from teachers and children as users. This application is considered capable of improving children's skills in solving problems independently through interactive features, such as color recognition games and reflex and concentration-based challenges. The use of technology in learning is expected to be an innovative solution in supporting the cognitive development of early childhood.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Uncontrolled Keywords: Rainbow Game, Problem Solving, Anak Usia Dini. Rainbow Game, Problem Solving, Early Childhood.
    Subjects: L Education > L Education (General)
    Divisions: UPI Kampus Serang > PGPAUD UPI Kampus Serang
    Depositing User: QA Qurratul Azzahra
    Date Deposited: 16 Jun 2025 05:04
    Last Modified: 16 Jun 2025 05:04
    URI: http://repository.upi.edu/id/eprint/130665

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