PENGEMBANGAN BAHAN AJAR BERBASIS AUGMENTED REALITY BERBANTUAN ASSEMBLR STUDIO UNTUK PESERTA DIDIK FASE C

    Ade Siti Zulaekha, - (2024) PENGEMBANGAN BAHAN AJAR BERBASIS AUGMENTED REALITY BERBANTUAN ASSEMBLR STUDIO UNTUK PESERTA DIDIK FASE C. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Perkembangan ilmu pengetahuan dan teknologi (IPTEK) pada abad ini telah mengalami kemajuan yang sangat pesat, berdampak pada berbagai aspek kehidupan, termasuk pendidikan. Terutama setelah pandemi, pendidik dituntut untuk lebih kreatif dalam membangkitkan motivasi peserta didik untuk belajar secara offline di sekolah. Inovasi dalam pendidikan, terutama yang melibatkan media digital, telah menjadi kunci dalam menciptakan sumber belajar yang menarik dan efektif. Di antara materi yang sering dianggap sulit oleh peserta didik adalah matematika, khususnya materi bangun ruang, yang membutuhkan daya imajinasi tinggi karena konsepnya yang abstrak. Pengembangan bahan ajar berbasis Augmented Reality(AR) menawarkan solusi inovatif untuk meningkatkan pemahaman siswa terhadap konsep-konsep abstrak seperti bangun ruang. Penelitian ini bertujuan untuk mengembangkan bahan ajar berbasis AR menggunakan Assemblr Studio untuk peserta didik fase C, dengan menerapkan model pengembangan ADDIE. Hasil penelitian menunjukkan bahwa produk bahan ajar AR yang dikembangkan bersifat interaktif dan menarik, serta efektif dalam meningkatkan motivasi belajar siswa dalam memahami konsep bangun ruang. Pengembangan ini dibantu oleh website canva sebagai aplikasi desain untuk membuat tampilan lebih menarik dan assemblr studio sebagai aplikasi pembuat augmented reality.Penelitian ini dilakukan pada dua sekolah yang berbeda guna membandingkan hasil yang didapat setelah evaluasi produk. Hasil yang didapat menghasilkan hasil uang memuaskan dari kedua sekolah tersebut dengan kategori “menarik” dan “sangat menarik” Inovasi ini diharapkan dapat memperbaiki cara siswa memahami materi matematika dan meningkatkan keterlibatan mereka dalam proses pembelajaran.

    The development of science and technology (IPTEK) in this century has progressed very rapidly, having an impact on various aspects of life, including education. Especially after the pandemic, educators are required to be more creative in motivating students to learn offline at school. Innovation in education, especially involving digital media, has become key in creating engaging and effective learning resources. Among the materials that are often considered difficult by students is mathematics, especially the material of building space, which requires high imagination due to its abstract concept. The development of Augmented Reality (AR)-based teaching materials offers an innovative solution to improve students' understanding of abstract concepts such as space. This research aims to develop AR-based teaching materials using Assemblr Studio for phase C students, by applying the ADDIE development model. The results showed that the AR teaching material products developed were interactive and interesting, and effective in increasing students' learning motivation in understanding the concept of building space. This development is assisted by the canva website as a design application to make the display more attractive and assemblr studio as an augmented reality maker application.This research was conducted in two different schools to compare the results obtained after product evaluation. The results obtained produced satisfactory money results from both schools with the categories “interesting” and “very interesting” This innovation is expected to improve the way students understand math materials and increase their involvement in the learning process.

    [thumbnail of S_PGSD_2008811_Title.pdf] Text
    S_PGSD_2008811_Title.pdf

    Download (831kB)
    [thumbnail of S_PGSD_2008811_Chapter 1.pdf] Text
    S_PGSD_2008811_Chapter 1.pdf

    Download (2MB)
    [thumbnail of S_PGSD_2008811_Chapter 2.pdf] Text
    S_PGSD_2008811_Chapter 2.pdf
    Restricted to Staf Perpustakaan

    Download (3MB)
    [thumbnail of S_PGSD_2008811_Chapter 3.pdf] Text
    S_PGSD_2008811_Chapter 3.pdf

    Download (2MB)
    [thumbnail of S_PGSD_2008811_Chapter 4.pdf] Text
    S_PGSD_2008811_Chapter 4.pdf
    Restricted to Staf Perpustakaan

    Download (3MB)
    [thumbnail of S_PGSD_2008811_Chapter 5.pdf] Text
    S_PGSD_2008811_Chapter 5.pdf

    Download (2MB)
    [thumbnail of S_PGSD_2008811_Appendix.pdf] Text
    S_PGSD_2008811_Appendix.pdf
    Restricted to Staf Perpustakaan

    Download (6MB)
    Official URL: http://repository.upi.edu
    Item Type: Thesis (S1)
    Additional Information: https://repository.upi.edu/cgi/users/home?screen=Workflow%3A%3AView&dataset=user&dataobj=212098 ID SINTA Dosen Pembimbing: Karlimah: 5982248 Muhammad Rijal W. Muharram: 6709826
    Uncontrolled Keywords: Bahan ajar, augmented reality, Assemblr Studio, bangun ruang Teaching materials, augmented reality, Assemblr Studio, geometry
    Subjects: L Education > L Education (General)
    Divisions: UPI Kampus Tasikmalaya > PGSD UPI Kampus Tasikmalaya
    Depositing User: Ade Siti Zulaekha
    Date Deposited: 30 Jan 2025 02:57
    Last Modified: 30 Jan 2025 03:03
    URI: http://repository.upi.edu/id/eprint/128594

    Actions (login required)

    View Item View Item