Qibtiah, Alfina Mariatul (2014) PENERAPAN TEKNIK PERMAINAN KARTU UNO TERHADAP PENGUASAAN KOSAKATA NOMINA BAHASA JEPANG : Eksperimen terhadap Siswa Kelas XI Semester Genap SMA Laboratorium UPI Tahun Ajaran 2013/2014. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Kosakata merupakan salah satu komponen penting dalam pembelajaran bahasa. Banyaknya jumlah kosakata bahasa Jepang menyulitkan pembelajar dalam menguasai kosakata, terutama kosakata nomina yang banyak digunakan dalam pembelajaran bahasa Jepang. Salah satu teknik yang dapat digunakan untuk menguasai kosakata nomina yakni teknik permainan kartu uno. Tujuan dari penelitian ini adalah untuk mengetahui efektivitas penerapan teknik permainan kartu uno terhadap penguasaan kosakata nomina bahasa Jepang. Penelitian ini menggunakan metode true experiment dengan desain penelitian pretest-posttest control group design.Teknik sampling yang digunakan yakni random sampling. Instrumen yang digunakan yakni berupa tes dan angket. Dengan subjek penelitan yakni siswa kelas XI SMA Laboratorium UPI yang terbagi dalam dua kelas yakni, kelas eksperimen dan kelas kontrol. Berdasarkan hasil analisis data, terdapat perbedaan yang signifikan pada hasil belajar kedua variabel. Dengan nilai rata-rata post test kelas eksperimen 95,5 dan nilai rata-rata kelas kontrol 92,25. Berdasarkan perhitungan signifikansi nilai t, diperoleh nilai thitung 2,37>ttabel 2,02 (nilai db=40). Maka nilai t hitung lebih besar dari t tabel, hal menunjukkan bahwa Hk diterima dan Ho ditolak. Hal tersebut diperkuat dengan hasil angket yang menyatakan bahwa 65% responden ingin menerapkan teknik permainan kartu uno dalam pembelajaran bahasa Jepang dan dapat menjadi alternatif teknik pembelajaran untuk mengingat kosakata nomina bahasa Jepang. Vocabulary is one of the important component in learning language. However, learners usually have trouble in mastering vocabulary because of the large number of Japanese vocabulary that are used widely in learning Japanese, especially nouns vocabulary. One of the technique of learning Japanese that could be used to mastery nouns vocabulary is UNO Card game technique. The research is intended to investigate the effectiveness of using UNO Card game technique toward Japanese nouns vocabulary mastery.The research was conducted by using true experimental research with pretest-posttest group design.It involves two classes of eleventh grade of SMA Labschool UPI which were choosen based on random sampling. One class acted as control class and the other hand acted as experimental class as the sample of the research. To analyze and collect the data, the researcher obtained through test and questionnaire. The analysis of the data showed that there was a significant difference of students achievement. It could be seen from the students’ posttest score showed that the students achievement average of experimental class was 95,5 and the students achievement average of control class was 92,25. Moreover, the computation result showed that t obtain 2,37 was higher than t table 2,02 with degree of freedom (df) 40. Based on the computation, it could be concluded that working hyphothesis was accepted and null hyphothesis was rejected. In addition, based on the questionnaire, 65% of respondents considered to implement UNOCard game technique in learning Japanese and it could be an alternative technique for remembering Japanese nouns vocabulary.
Item Type: | Thesis (S1) |
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Additional Information: | No. Panggil : S JEP QIB p-2014 |
Uncontrolled Keywords: | Permainan Kartu Uno, Kosakata, Nomina Bahasa Jepang |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Pendidikan Bahasa dan Sastra > Jurusan Pendidikan Bahasa Jepang |
Depositing User: | DAM STAF Editor |
Date Deposited: | 02 Feb 2015 06:13 |
Last Modified: | 02 Feb 2015 06:13 |
URI: | http://repository.upi.edu/id/eprint/12598 |
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