IMPLEMENTASI PERMAINAN TRADISIONAL DALAM MENDUKUNG PROFIL PELAJAR PANCASILA FASE FONDASI

Thia Isri Yuningsih, - (2024) IMPLEMENTASI PERMAINAN TRADISIONAL DALAM MENDUKUNG PROFIL PELAJAR PANCASILA FASE FONDASI. S2 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini bertujuan untuk melihat implementasi permainanan tradisional dan menganalisis dukungan permainan tradisional terhadap profil pelajar pancasila pada fase fondasi. Penelitian ini menggunakan pendekatan kualitatif dengan metode deskriptif. Partisipan dalam penelitian ini terdiri atas 18 orang anak usia lima sampai enam tahun dan satu orang guru pendidikan anak uasia dini layanan taman kanak-kanak. Data pada penelitian ini diperoleh peneliti dengan cara melakukan catatan lapangan, observasi terhadap aktivitas bermain permainan tradisional pada fase fondasi, serta wawancara semi terstruktur terhadap satu orang guru mengenai implementasi permainan tradisional serta dukungannya terhadap enam dimensi profil pelajar pancasila pada fase fondasi. Teknik analisis data yang digunakan dalam penelitian ini yaitu grounded theory. Hasil penelitian menunjukan bahwa permainan tradisional mendukung terhadap enam dimensi profil pelajar pancasila, yaitu dimensi beriman dan bertakwa pada tuhan yang maha esa dan berakhlak mulia meliputi elemen akhlak pribadi, akhlak kepada manusia dan akhlak bernegara, dimensi berkebinekaan global meliputi elemen komunikasi dan interaksi antar budaya dan berkeadilan sosial, dimensi gotong royong meliputi elemen kolaborasi dan kepdulian, dimensi mandiri meliputi elemen pemahaman diri dan situasi yang dihadapi dan regulasi diri, dimensi bernalar kritis meliputi elemen merefleksi pemikiran dan proses berpikir, dan dimensi kreatif meliputi elemen memiliki keluwesan berpikir dalam mencari alternatif solusi permasalahan. This research aims to look at the implementation of traditional games and analyze the support of traditional games on the profile of Pancasila students in the foundation phase. This research uses a qualitative approach with descriptive methods. Participants in this research consisted of 18 children five to six years old and one of early childhood education teacher. The data in this research was obtained by researchers taking field notes, observing traditional game playing activities in the foundation phase, as well as interviewing one teacher regarding the implementation of traditional games and their support for the profile of Pancasila students in the foundation phase. The data analysis technique used in this research is grounded theory. The results of the research show that traditional games support six dimensions of the Pancasila student profile, namely the dimension of faith and devotion to God Almighty and good morals including elements of personal morals, morals towards humans and national morals, the dimension of global diversity includes elements of communication and interaction between cultures and social justice, the mutual cooperation dimension includes elements of collaboration and caring, the independent dimension includes elements of understanding oneself and the situation faced and self-regulation, the critical reasoning dimension includes elements of reflecting on thoughts and thinking processes, and the creative dimension includes elements of having flexibility in thinking in finding alternative solutions to problems.

Item Type: Thesis (S2)
Additional Information: https://aulad.org/aulad/article/view/606 SINTA ID : 6128201 SINTA ID : 6039467
Uncontrolled Keywords: Permainan Tradisional, Profil Pelajar Pancasila, Fase Fondasi Traditional Games, Pancasila Student Profile, Foundation Phase
Subjects: L Education > L Education (General)
Divisions: Sekolah Pasca Sarjana > Pendidikan Anak Usia Dini S-2
Depositing User: Thia Isri Yuningsih
Date Deposited: 29 Aug 2024 06:20
Last Modified: 29 Aug 2024 06:20
URI: http://repository.upi.edu/id/eprint/121540

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