Arnie Novianti Zulkarnain, - (2023) PAPER CIRCUIT PROJECT-BASED STEAM LEARNING TO ENHANCE STUDENT UNDERSTANDING AND CREATIVITY. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Abstract Students believed physics is one of the most difficult sciences in education and their interest in learning physics was lacking. Therefore, this study aims to enhance students' understanding and creativity in the STEAM learning system in electricity topic by creating a project (Paper Circuit) using the students' creativity at the junior high school level. Quantitative research with a pre-experimental design used as method for this study. The population is 8th grade and 9th grade (50 students adapted to the curriculum used in the school) in one of Junior Secondary School that is located in Bandung and Cimahi, Indonesia. The data is obtained through results from the pretest-posttest results standing from average of pre-test score was 57.04 and the post-test score was 76.64. The nonparametric test was tested using the Willcoxon test, for measureing student understanding. The results from e Willcoxon is .000 which the results show sig. <0.05, which means there is a significant difference pre-test and post-test. Students’ creativity is obtained from Creativity Product Analysis Matrix (CPAM) and the result for project 1 as 73.71% which is categorized enough and project 2 as 83.13% which is categorized as good. Based on the result, Paper Circuit STEAM project-based learning can enhance student understanding and creativity STEAM project-based learning can be used as alternative teaching strategies in Junior Secondary School. Keywords: Electricity, STEAM Project Based Learning, Students’ Creativity, Students’ Understanding. Abstrak Siswa percaya fisika adalah salah satu ilmu yang paling sulit dalam pendidikan dan minat mereka untuk belajar fisika kurang. Oleh karena itu, penelitian ini bertujuan untuk meningkatkan pemahaman dan kreativitas siswa dalam sistem pembelajaran STEAM pada materi kelistrikan dengan membuat proyek (sirkuit kertas) menggunakan kreativitas siswa di tingkat SMP. Penelitian kuantitatif dengan desain pre-experimental digunakan sebagai metode penelitian ini. Populasinya adalah kelas 8 dan 9 (50 siswa disesuaikan dengan kurikulum yang digunakan di sekolah) di salah satu SMP yang terletak di Bandung dan Cimahi, Indonesia. Data diperoleh melalui hasil pretest-posttest berdiri dari rata-rata skor pre-test adalah 57,04 dan skor post-test adalah 76,64. Uji nonparametrik diuji dengan menggunakan uji Willcoxon, untuk mengukur pemahaman siswa. Hasil dari Willcoxon adalah .000 yang hasilnya menunjukkan sig. < 0,05 yang berarti terdapat perbedaan yang signifikan antara pretest dan posttest. Kreativitas siswa diperoleh dari Creativity Product Analysis Matrix (CPAM) dan hasil proyek 1 sebesar 73,71% dikategorikan cukup dan proyek 2 sebesar 83,13% dikategorikan baik. Berdasarkan hasil tersebut, pembelajaran berbasis proyek kertas sirkuit dengan pembelajaran STEAM dapat meningkatkan pemahaman dan kreativitas siswa. Pembelajaran berbasis proyek STEAM dapat digunakan juga sebagai strategi pengajaran alternatif di SMP. Kata kunci: Listrik, Pembelajaran Berbasis Proyek STEAM, Kreativitas Siswa, Pemahaman Siswa,
Item Type: | Thesis (S1) |
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Additional Information: | 5977482 EKA CAHYA PRIMA 6079273 NANANG WINARNO |
Uncontrolled Keywords: | Electricity, STEAM Project Based Learning, Students’ Creativity, Students’ Understanding. |
Subjects: | L Education > L Education (General) |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > International Program on Science Education |
Depositing User: | Arnie Novianti Zulkarnain |
Date Deposited: | 13 Sep 2023 22:52 |
Last Modified: | 13 Sep 2023 22:52 |
URI: | http://repository.upi.edu/id/eprint/105089 |
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