Gigin Famela, - (2022) PENGEMBANGAN MEDIA PERMAINAN SAINS RAINING RAINBOW UNTUK MEMFASILITASI KETERAMPILAN PROSES SAINS PADA ANAK USIA 5-6 TAHUN. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Penelitian ini dilatarbelakangi permasalahan keterampilan proses sains yang belum optimal, keterbatasan guru dalam menggunakan media pembelajaran, dan terbatasnya media pembelajaran dilapangan khususnya dalam kegiatan eksperimen sains. Tujuan dilakukan penelitian ini untuk mengembangkan media pembelajaran untuk kegiatan eksperimen sains yang sesuai dengan kebutuhan dilapangan. Berdasarkan temuan masalah dilapangan peneliti menyusun dan merancang media permainan sains Raining Rainbow untuk memfasilitasi keterampilan proses sains pada anak usia 5-6 tahun. Metode penelitian yang digunakan yaitu pengembangan dengan desain Educational Design Research (EDR) karya McKenney dan Reeves. Prosedur penelitian EDR terdapat 4 tahap utama yaitu, tahap Analisis dan Eksplorasi (analysis and exploration); tahap Desain dan Konstruksi (Design and Conttruction); tahap Evaluasi dan Refleksi (Evaluation and Reflection); dan tahap kematangan intervensi (Maturing Intervention and Theoretical Understanding). Teknik pengumpulan data pada penelitian ini adalah observasi, wawancara, studi dokumentasi, angket dan validasi ahli. Validasi ini dilakukan oleh ahli materi sains, ahli media dan ahli praktisi. Setelah melalui beberapa revisi sesuai saran validator kemudian dilakukan uji coba produk sebanyak tiga kali, dua kali uji coba di TK Kartika dan satu kali uji coba di TK Sejahtera 1. Secara umum, berdasarkan hasil analisis dari data uji coba, produk media Raining Rainbow untuk memfasilitasi keterampilan proses sains anak usia 5-6 tahun telah berhasil dikembangkan dan layak digunakan dalam pembelajaran di Pendidikan Anak Usia Dini (PAUD). Kata Kunci: Keterampilan Proses Sains, Media Pembelajaran, Anak Usia Dini, Educational Design Research This research is motivated by the problem of science process skills that are not optimal, the limitations of teachers in using learning media, and the limited learning media in the field, especially in science experiment activities. The purpose of this research is to develop learning media for science experiment activities that are in accordance with the needs in the field. Based on the findings of the problem in the field, the researchers compiled and designed the Raining Rainbow science game media to facilitate science process skills in children aged 5-6 years. The research method used is the development of the Educational Design Research (EDR) design by McKenney and Reeves. The EDR research procedure has 4 main stages, namely, the Analysis and Exploration stage; stage of Design and Construction (Design and Construction); stage of Evaluation and Reflection (Evaluation and Reflection); and the maturity stage of the intervention (Maturing Intervention and Theoretical Understanding). Data collection techniques in this study were observation, interviews, documentation studies, questionnaires and expert validation. This validation is carried out by material science experts, media experts and practitioners. After going through several revisions according to the validator's suggestions, the product was tested three times, twice at TK Kartika and once at TK Sejahtera 1. In general, based on the results of the analysis of the test data, the Raining Rainbow media product is to facilitate Science process skills for children aged 5-6 years have been successfully developed and are suitable for use in learning in Early Childhood Education (PAUD). Keywords: Science Process Skills, Learning Media, Early Childhood, Educational Design Research
Item Type: | Thesis (S1) |
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Uncontrolled Keywords: | Keterampilan Proses Sains, Media Pembelajaran, Anak Usia Dini, Educational Design Research |
Subjects: | L Education > L Education (General) |
Divisions: | UPI Kampus Tasikmalaya |
Depositing User: | Gigin Famela |
Date Deposited: | 14 Sep 2022 06:28 |
Last Modified: | 14 Sep 2022 06:28 |
URI: | http://repository.upi.edu/id/eprint/76941 |
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