THE EFFECT OF MONOPOLY GAME BASED LEARNING ON STUDENTS’ CONCEPT MASTERY AND STUDENTS’ MOTIVATION IN LEARNING INTERACTION OF LIVING THINGS AND ITS ENVIRONMENT

Vira Nurofiah, - (2019) THE EFFECT OF MONOPOLY GAME BASED LEARNING ON STUDENTS’ CONCEPT MASTERY AND STUDENTS’ MOTIVATION IN LEARNING INTERACTION OF LIVING THINGS AND ITS ENVIRONMENT. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Penelitian ini difokuskan pada penyelidikan tentang Pengaruh Pembelajaran Berbasis Permainan Monopoly terhadap Penguasaan Konsep dan Motivasi Siswa dalam materi Interaksi Makhluk Hidup dan Lingkungannya. Metode yang digunakan pada penelitian ini adalah Quasi-Experiment, terdiri dari kelas eksperimen dan kelas kontrol. Penelitian ini menggunakan desain pre-test dan post-test desain, sample penelitian ini melibatkan 29 siswa kelas 7 Sekolah Privat “X” di Bandung. Penguasaan Konsep Siswa diukur dengan menggunakan tes objektif pada pre-test dan post-test, sedangkan Motivasi Siswa diukur menggunakan Skala Likert berdasarkan ARCS kuesioner motivasi. Berdasarkan analisis data, hasil dari penelitian ini menunjukkan bahwa N-gain pada kelas eksperimen adalah 0.48 (dikategorikan sebagai level medium). Sedangkan di kelas kontrol adalah 0.29 (dikategorikan sebagai level rendah). Tes statistik menunjukan bahwa terdapat perbedaan signifikan antara kelas eksperimen dan kelas kontrol setelah pengaplikasian Pembelajaran Berbasis Permainan Monopoly. Skala Likert pada Motivasi Siswa menunjukan bahwa siswa memiliki motivasi yang tinggi dalam Pembelajaran Interaksi Makhluk Hidup dan Lingkungannya setelah Pembelajaran Berbasis Permainan Monopoly. Maka dari itu dapat disimpulkan bahwa Pembelajaran Berbasis Permainan Monopoly dapat membantu meningkatkan Penguasaan Konsep dan Motivasi Siswa. ;--This research aims to investigate The Effect of Monopoly Game Based Learning on Students’ Concept Mastery and Students’ Motivation in Learning Interaction of Living Things and Its Environment. The research method used in this research was quasi-experiment, involving experimental group and control group. The design used in this research is pre-test and post-test design. The sample was 29 students in 7th grade private school “X” in Bandung. The Students’ Concept Mastery was measured using an objective test and given at the pre-test and post-test, while the Students’ Motivation was measured using a Likert Scale according to the ARCS motivational questionnaire. The result of this research based on the analysis of the data, that the normalized gain in experimental class was 0.48 (categorized as medium level). Meanwhile in control class is 0.29 (categorized as low level) the statistical test shows that there is a significant difference between experimental class and control class after the implementation of the treatment. The Likert scale of motivation shows that most students have high motivation in Learning Interaction of Living Things and Its Environment after being taught by Monopoly Game Based Learning. Therefore, it is concluded that Monopoly Game Based Learning helped in enhance Students’ Concept Mastery and gain Students’ Motivation.

Item Type: Thesis (S1)
Uncontrolled Keywords: Pembelajaran Berbasis Permainan Monopoly, Penguasaan Materi siswa, Motivasi Siswa, Interaksi Makhluk Hidup dan Lingkungannya, Monopoly Game Based Learning, Students’ Concept Mastery, Students’ Motivation, Interaction of Living Things and Its Environment.
Subjects: L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
Q Science > QH Natural history
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > International Program on Science Education
Depositing User: Vira Nurofiah
Date Deposited: 29 Jul 2020 04:44
Last Modified: 29 Jul 2020 04:44
URI: http://repository.upi.edu/id/eprint/40936

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