PENERAPAN METODE PROBLEM BASED LEARNING (PBL)DENGAN GENRE GAME PETUALANGAN PADA MATA PELAJARAN ALGORITMA DAN PEMROGRAMAN DASAR UNTUK MENINGKATKAN HASIL BELAJAR SISWA SMK

Afifah, Intan Asri (2016) PENERAPAN METODE PROBLEM BASED LEARNING (PBL)DENGAN GENRE GAME PETUALANGAN PADA MATA PELAJARAN ALGORITMA DAN PEMROGRAMAN DASAR UNTUK MENINGKATKAN HASIL BELAJAR SISWA SMK. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: http://repository.upi.edu

Abstract

Perkembangan Teknologi dan Komunikasi telah memberikan pengaruh terhadap dunia pendidikan khususnya dalam proses pembelajaran. Materi pengenalan Algoritma dan Pemrograman Dasar menekankan pada pemahan konsep dasar yang membutuhkan tingkat pemahaman yang tinggi. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif dengan model PBL berbasis game petualangan yang digunakan pada mata pelajaran TIK. Metode PBL digunakan penulis karena metode ini dapat meningkatkan pemahaman siswa dengan tahapan - tahapan yaitu Organize, Iden-tification, Self Learning, Investigation, dan Knowledge Exchange, serta dapat mendorong siswa menjadi lebih aktif dalam proses pembelajaran. Subjek penelitian yang digunakan adalah Metode Penelitian Kombinasi (Mix Methods) menurut Creswell dan Plano. Pengembangan multimedia pembelajaran game interaktif terdiri dari tahap analisis, perencanaan, pengembangan, uji coba ahli, uji lapangan, uji kelayakan dan pelaporan hasil. Untuk data penilaian terhadap multimedia menggu-nakan kuesioner ditujukan kepada ahli media. setelah pengembangan game diselesaikan, didapatkan hasil penilaian oleh ahli media sebesar 86,17 %, yang termasuk dalam kategori baik, dan hasil peni-laian ahli materi sebesar 97,24 % yang termasuk ke dalam kategori sangat baik. Dari nilai tersebut dapat disimpulkan bahwa multimedia pembelajaran game interaktif ini layak digunakan untuk di-lakukan uji coba lapangan pada kelas eksperimen di SMKN 11 Bandung kelas X TKI 6 dan metode pembelajaran konvensional pada kelas kontrol X TKI 5. Dari tahapan penelitian tersebut, pada tahap implementasi didapatkan nilai rata - rata pre test siswa kelas eksperimen sebesar 7,384 dan nilai rata - rata post test siswa sebesar 9,1, diperoleh gain sebesar 0,655 yang menunjukan adanya peningkatan hasil belajar siswa setelah menggunakan multimedia pembelajaran interaktif berbasis game. --- Developments of Communication and Technology have an impact on education, especially in the learning process. Introduction Algorithms and Basic Programming material emphasises to the basic concepts that require a high level of understanding. Purpose of this research is to develop an inter-active multimedia with PBL models based adventure game that used on the subjects of ICT. PBL method used by writer because this method can improve students' understanding with few stages is organise, identification, self learning, investigation, knowledge exchange, as well as to encourage students to become more active in learning process. Method subjects that used is a combination Re-search Methods (Mix Methods) according to Creswell and Plano. Development of interactive mul-timedia learning game consists of stages of analysis, planning, development, experts testing, field testing, feasibility testing, and reporting of results. For multimedia assessment data use the ques-tionnaire addressed to the media expert. After the game development completed, the results ob-tained by the media expert assessment of 86.17%, which is included in both categories, and the re-sults by material expert assessment of 97.24% that fall into the very well category. From these val-ues it can be concluded that the learning multimedia interactive game is suitable for use in field tri-als conducted in the experimental class at SMK 11 Bandung X TKI 6 class and conventional teach-ing methods in the control class X TKI 5. From the research phase, average values of pre test exper-imental class students at 7.384 and average value of post-test students by 9.1 that obtained from the implementation phase, 0.655 of gain obtained which shows the increase in student learning out-comes after using game based interactive learning multimedia.

Item Type: Skripsi,Tesis,Disertasi (S1)
Additional Information: No Panggil : S KOM AFI p-2016; Pembimbing : I. : Wawan Setiawan II. : Budi Laksono Putro
Uncontrolled Keywords: PBL (Problem Based Leraning), Multimedia Pembelajaran Interaktif Berbasis Game, Pemahaman Siswa, Game Based Interactive Learning Multimedia, Student Understanding .
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Mr mhsinf 2017
Date Deposited: 12 Oct 2017 03:58
Last Modified: 12 Oct 2017 03:58
URI: http://repository.upi.edu/id/eprint/27241

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