Hadziq, Khairul (2016) PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM PERMAINAN BOLABASKET TERHADAP KREATIVITAS SISWA. S2 thesis, Universitas Pendidikan Indonesia.
This is the latest version of this item.
|
Text
T_POR_1402382_Title.pdf Download (79kB) | Preview |
|
|
Text
T_POR_1402382_Abstract.pdf Download (135kB) | Preview |
|
|
Text
T_POR_1402382_Table_of_content.pdf Download (219kB) | Preview |
|
|
Text
T_POR_1402382_Chapter1.pdf Download (263kB) | Preview |
|
Text
T_POR_1402382_Chapter2.pdf Restricted to Staf Perpustakaan Download (445kB) |
||
|
Text
T_POR_1402382_Chapter3.pdf Download (371kB) | Preview |
|
Text
T_POR_1402382_Chapter4.pdf Restricted to Staf Perpustakaan Download (418kB) |
||
|
Text
T_POR_1402382_Chapter5.pdf Download (136kB) | Preview |
|
|
Text
T_POR_1402382_Bibliography.pdf Download (278kB) | Preview |
|
Text
T_POR_1402382_Appendix.pdf Restricted to Staf Perpustakaan Download (3MB) |
Abstract
Tujuan penelitian ini adalah untuk menguji pengaruh Teaching Games for Understanding (TGfU) dan Direct Instruction dalam Permainan Bolabasket Terhadap Kreativitas Siswa. Penelitian menggunakan metode eksperimen dengan desain Randomized Pretest-Posttest Group. Populasi yang digunakan adalah seluruh kelas VII SMP Negeri 1 Batujajar dengan sampel kelas VII F dan VII B yang ditentukan secara random assignment untuk mendapatkan perlakukan TGfU dan Direct Instruction dalam pembelajaran permainan Bolabasket. Instrumen kreativitas digunakan untuk mengukur kreativitas. Analysis of covariance (ANCOVA) digunakan untuk menganalisis data. Dengan kriteria penerimaan Hipotesis apabila nilai signifikansi < 0,05, maka nilai signifikansi 0,001 < 0,05 menunjukkan bahwa TGfU dan Direct instruction dalam permainan Bolabasket berpengaruh terhadap kreativitas siswa. Selanjutnya perbedaan rata-rata TGfU dan Direct Instruction adalah 15,92 dan 3,06, menunjukkan bahwa TGfU berpengaruh lebih efektif dibanding Direct Instruction terhadap kreativitas siswa;--- The purpose of this study was to examine the effect of Teaching Games for Understanding (TGfU) and Direct Instruction in Basketball Game to Student Creativity. The study used an experimental method with a Randomized pretest-posttest Group design. The population is the entire class VII SMP Negeri 1 Batujajar with samples of class VII F and VII B are determined by random assignment to get treatment TGfU and Direct Instruction in learning the game of Basketball. The instrument of creativity used to measure creativity. Analysis of covariance (ANCOVA) was used to analyze the data. With the acceptance criteria if the hypothesis of a significance value <0.05, 0.001 significance value <0.05 indicates that TGfU and Direct instruction in the game of Basketball effect on students' creativity. Furthermore, the average difference TGfU and Direct Instruction is 15.92 and 3.06, suggesting that the effect of TGfU was more effective than Direct Instruction for the creativity of students.
Item Type: | Thesis (S2) |
---|---|
Additional Information: | Nomor Panggil : T POR HAD p-2016; Nama Pembimbing : Adang Suherman |
Uncontrolled Keywords: | Direct Instruction, Kreativitas |
Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure L Education > L Education (General) L Education > LB Theory and practice of education |
Divisions: | Sekolah Pasca Sarjana > Pendidikan Olahraga S-2 |
Depositing User: | Mr mhsinf 2017 |
Date Deposited: | 08 Sep 2017 07:03 |
Last Modified: | 08 Sep 2017 07:03 |
URI: | http://repository.upi.edu/id/eprint/25794 |
Available Versions of this Item
-
PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM PERMAINAN BOLABASKET TERHADAP
KREATIVITAS SISWA. (deposited 06 Sep 2017 02:10)
- PENGARUH TEACHING GAMES FOR UNDERSTANDING DAN DIRECT INSTRUCTION DALAM PERMAINAN BOLABASKET TERHADAP KREATIVITAS SISWA. (deposited 08 Sep 2017 07:03) [Currently Displayed]
Actions (login required)
View Item |