IMPLEMENTASI LIVE CODING DENGAN MODEL BLENDED LEARNING BERBASIS LMS UNTUK MENINGKATKAN HASIL BELAJAR SISWA

    Fiqal Hanif Al Daris, - and Jajang Kusnendar, - and Nusuki Syari'ati Fathimah, - (2025) IMPLEMENTASI LIVE CODING DENGAN MODEL BLENDED LEARNING BERBASIS LMS UNTUK MENINGKATKAN HASIL BELAJAR SISWA. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Penelitian ini bertujuan untuk mengimplementasikan model pembelajaran blended learning berbasis Learning Management System (LMS) Moodle yang diintegrasikan dengan metode live coding guna meningkatkan hasil belajar siswa pada materi algoritma dan pemrograman. Masalah utama yang diidentifikasi adalah rendahnya keterlibatan dan pemahaman siswa terhadap materi tersebut, yang berdampak pada hasil belajar siswa. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (Analyze, Design, Develop, Implement, Evaluate), serta desain one group pretest-posttest sebagai uji efektivitas. Subjek penelitian adalah siswa kelas X PPLG di SMKN 4 Padalarang. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis Moodle layak digunakan berdasarkan validasi ahli, serta efektif dalam meningkatkan hasil belajar siswa, yang ditunjukkan melalui peningkatan skor posttest dibandingkan pretest. Respon siswa terhadap media yang dikembangkan juga sangat positif berdasarkan analisis kuesioner System Usability Scale (SUS). Dengan demikian, integrasi live coding dalam pembelajaran blended learning dapat menjadi solusi efektif dalam meningkatkan pemahaman dan keterampilan siswa dalam bidang pemrograman. This study aims to implement a blended learning model based on the Learning Management System (LMS) Moodle, integrated with the live coding method, to improve students’ learning outcomes in the subject of algorithms and programming. The primary issue identified is the low level of student engagement and understanding of the material, which negatively affects their academic performance. The research employed a Research and Development (R&D) method using the ADDIE development model (Analyze, Design, Develop, Implement, Evaluate) and applied a one-group pretest-posttest design to assess effectiveness. The research subjects were Grade X students from the Software Engineering and Game Development (PPLG) program at SMKN 4 Padalarang. The results indicate that the Moodle-based learning media is both feasible—based on expert validation—and effective in enhancing students' learning outcomes, as evidenced by the increase in posttest scores compared to pretest scores. Students also responded positively to the developed media, as shown by the results of the System Usability Scale (SUS) questionnaire analysis. Thus, the integration of live coding into the blended learning model can serve as an effective solution to improve students’ understanding and skills in programming.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?view_op=new_profile&hl=en ID SINTA dosen pembimbing: Jajang Kusnendar: 5989839 Nusuki Syariati Fathimah:6751506
    Uncontrolled Keywords: Blended learning, live coding, LMS moodle, Hasil Belajar, Algoritma dan Pemrograman. : Blended learning, live coding, LMS moodle, Learning Outcomes, Algorithms and Programming.
    Subjects: L Education > L Education (General)
    L Education > LB Theory and practice of education
    Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
    Depositing User: Fiqal Hanif Al Daris
    Date Deposited: 09 Sep 2025 02:42
    Last Modified: 09 Sep 2025 02:42
    URI: http://repository.upi.edu/id/eprint/138247

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