Farid Gunadi, - and Yaya Sukjaya Kusumah, - and Dadang Juandi, - and Dadan Dasari, - (2025) PENGEMBANGAN DIGITAL STATISTICS COMIC PADA STATISTICAL REASONING LEARNING ENVIRONMENT UNTUK MENINGKATKAN KEMAMPUAN PENALARAN DAN MINAT STATISTIS SISWA. S3 thesis, Universitas Pendidikan Indonesia.
Abstract
Farid Gunadi (2105050). Pengembangan Digital Statistics Comic pada Statistical Reasoning Learning Environment untuk Meningkatkan Kemampuan Penalaran dan Minat Statistis Siswa. Penelitian ini bertujuan untuk mengembangkan bahan ajar digital Statistics Comic pada Statistical Reasoning Learning Environment (SRLE) yang valid, praktis, dan efektif untuk meningkatkan penalaran dan minat statistis siswa. Pengembangan ini dilatarbelakangi oleh rendahnya kemampuan penalaran statistis dan kurangnya minat siswa karena dianggap jauh dari relevansi kehidupan sehari-hari. Untuk menjawab tantangan tersebut, dikembangkan bahan ajar dalam bentuk komik digital yang dikemas secara kontekstual, visual, dan interaktif agar lebih menarik serta mudah dipahami oleh siswa. Pendekatan ini mengintegrasikan visualisasi naratif dalam komik digital dengan prinsip SRLE untuk menciptakan pembelajaran statistis yang kontekstual dan interaktif serta relevan dengan kebutuhan literasi data di era Industri 4.0 dan Society 5.0. Model pengembangan yang digunakan adalah ADDIE (Analysis, Design, Development, Implementation, dan Evaluation). Pada tahap Analysis, dilakukan identifikasi kebutuhan siswa, guru, serta karakteristik materi statistis. Tahap Design mencakup perancangan konten, alur cerita, elemen visual, dan strategi pembelajaran berbasis SRLE. Pada tahap Development, produk dikembangkan melalui aplikasi desain grafis dan platform digital, kemudian divalidasi oleh ahli materi, media, dan pedagogi untuk memenuhi kriteria valid. Pada tahap ini juga produk diuji cobakan melalui pilot test untuk mengukur kepraktisan produk. Setelah itu, tahap Implementation dilakukan melalui uji coba pada siswa kelas X di dua sekolah tingkat menengah atas untuk mengukur efektivitas produk. Tahap terakhir, yaitu Evaluation, mencakup evaluasi formatif dan sumatif terhadap bahan ajar dalam meningkatkan penalaran statistis serta minat belajar siswa secara valid, praktis, dan efektif. Hasil penelitian menunjukkan bahwa bahan ajar Statistics Comic dinilai valid oleh para ahli dari segi isi, tampilan, bahasa, dan keterpaduan dengan SRLE. Uji kepraktisan menunjukkan bahwa guru, observer, dan siswa memberikan respons positif sebesar 86% terhadap kemudahan penggunaan, daya tarik, dan kejelasan isi komik digital. Sementara itu, hasil uji efektivitas menunjukkan adanya peningkatan signifikan pada kemampuan penalaran statistis siswa setelah menggunakan bahan ajar, yang diukur melalui pretest dan posttest. Selain itu, minat siswa terhadap materi statistis meningkat secara nyata, tercermin dari antusiasme dalam berdiskusi, menyelesaikan tugas, dan keterlibatan aktif selama pembelajaran berlangsung. Dengan demikian, pengembangan bahan ajar digital Statistics Comic terbukti valid, praktis, dan efektif dalam meningkatkan penalaran dan minat statistis siswa. Penelitian ini memberikan kontribusi terhadap pengembangan sumber belajar yang sesuai dengan kebutuhan abad ke-21 dan mendukung pembelajaran berbasis penalaran statistis. Farid Gunadi (2105050). The Development of Digital Statistics Comic in Statistical Reasoning Learning Environment to Enhance Students' Reasoning Ability and Statistical Interest. This study aims to develop digital teaching materials of “Statistics Comic” on the Statistical Reasoning Learning Environment (SRLE) that are valid, practical, and effective to enhance students' statistical reasoning and interest. This development is motivated by the low statistical reasoning ability and lack of students’ interest, it is because considered as something that is not relevance to everyday life. To answer these challenges, open materials were developed in the form of digital comics that are packaged contextually, visually, and interactively to make students more interested and easy for them to understand. This approach integrates narrative visualization in digital comics with SRLE principles to create contextual and interactive statistical learning that is relevant to data literacy needs in the Industry 4.0 and Society 5.0 eras. The development model used is ADDIE (Analysis, Design, Development, Implementation, and Evaluation). In the phase of Analysis, it is focused on identifying the needs of students, teachers, and characteristics of statistical materials is carried out. The Design stage includes designing content, storylines, visual elements, and learning strategies based on SRLE. In terms of Development, the product is developed through graphic design applications and digital platforms, then validated by the experts in order to meet the criteria for validity. In this case, the product is also tested to measure the practicality of the product. Meanwhile, the phase of Implementation is applied to measure the effectiveness of the product, here, the product was tested to the 10th Grade students of two senior high schools. The last phase of ADDIE is Evaluation, it includes formative and summative evaluations which assess the validity, practicality, and efectivity of teaching materials in enhancing students’ statistical ability and interest. In relating to the result of study, experts aggree that the use Statistics Comic as learning media was considered valid dealing with content, appearance, language, and integration with the SRLE. Moreover, the Practicality tests showed that teachers, observers, and students gave positive response as many as 86% to the ease of use, attractiveness, and clarity of the contents of digital comics. Besides, the results of pretests and posttests also reflected a significant increase in students' statistical abilities after using the teaching materials. In addition, the students' interest in statistical materials increased significantly, it is indicated in their enthusiasm in doing discussions, assignments, and classroom activity. Therefore, the development of digital Statistics Comic as teaching materials has proven to be valid, practical, and effective in enhancing students' statistical ability and interest. In this regard, this study contributes to the development of learning resources that are in accordance with the needs of the 21st century and support statistical reasoning-based learning.
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Item Type: | Thesis (S3) |
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Additional Information: | https://scholar.google.com/citations?user=vw5Q5loAAAAJ&hl=en ID SINTA Dosen Pembimbing: Yaya Sukjaya Kusumah: 6676817 Dadang Juandi: 6042761 Dadan Dasari: 6000619 |
Uncontrolled Keywords: | Kata Kunci: Bahan Ajar Digital Statistics Comic, Statistical Reasoning Learning Environment, Penalaran Statistis, dan Minat Statistis. Keywords: Digital Statistics Comic Teaching Materials, Statistical Reasoning Learning Environment, Statistical Reasoning, and Statistical Interest. |
Subjects: | L Education > L Education (General) Q Science > QA Mathematics |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Pendidikan Matematika - S3 |
Depositing User: | Farid Gunadi |
Date Deposited: | 07 Sep 2025 07:01 |
Last Modified: | 07 Sep 2025 07:01 |
URI: | http://repository.upi.edu/id/eprint/137721 |
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