PENGARUH MEDIA PEMBELAJARAN FOODS AND DRINKS GAMES TERHADAP KEMAMPUAN PELAFALAN BAHASA INGGRIS SISWA KELAS V

    Leviana Purnamasari, - and Aah Ahmad Syahid, - and Julia, - (2025) PENGARUH MEDIA PEMBELAJARAN FOODS AND DRINKS GAMES TERHADAP KEMAMPUAN PELAFALAN BAHASA INGGRIS SISWA KELAS V. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Berangkat dari permasalahan rendahnya kemampuan pelafalan Bahasa Inggris di kalangan siswa sekolah dasar, penelitian ini bertujuan untuk menganalisis pengaruh penggunaan media Foods and Drinks Games terhadap kemampuan pelafalan Bahasa Inggris siswa kelas V sekolah dasar. Metode penelitian yang digunakan adalah quasi-eksperimental dengan desain pretest-posttest nonequivalent control group. Sampel penelitian terdiri dari dua kelas yang dipilih secara acak, yaitu kelas eksperimen yang menggunakan media Foods and Drinks Games dan kelas kontrol yang menggunakan media konvensional berupa flash card. Data penelitian diperoleh melalui tes kemampuan pelafalan yang diberikan sebelum dan setelah perlakuan. Analisis data dilakukan menggunakan uji gain untuk mengukur peningkatan kemampuan dan uji beda rata-rata untuk membandingkan hasil antara kedua kelompok. Hasil penelitian menunjukkan bahwa terdapat peningkatan signifikan pada kemampuan pelafalan Bahasa Inggris siswa di kedua kelas. Namun, kelas eksperimen yang menggunakan media Foods and Drinks Games menunjukkan hasil yang lebih tinggi dibandingkan kelas kontrol. Nilai rata-rata posttest pada kelas eksperimen mencapai 86,96, sedangkan pada kelas kontrol hanya sebesar 71,48. Temuan ini mengindikasikan bahwa media Foods and Drinks Games lebih efektif dalam meningkatkan kemampuan pelafalan Bahasa Inggris siswa. Kata Kunci: Foods and Drinks Games, pelafalan Bahasa Inggris, media pembelajaran Starting from the issue of low English pronunciation skills among elementary school students, this study aims to analyze the impact of using the Foods and Drinks Games media on the English pronunciation skills of fifth-grade elementary school students. The research employed a quasi- experimental method with a pretest-posttest nonequivalent control group design. The research sample consisted of two randomly selected classes: the experimental class, which used the Foods and Drinks Games media, and the control class, which used conventional media in the form of flashcards. Data were collected through pronunciation skill tests administered before and after the treatment. Data analysis was conducted using a gain test to measure improvement and a t-test to compare the results between the two groups. The findings revealed a significant improvement in the English pronunciation skills of students in both classes. However, the experimental class using the Foods and Drinks Games media demonstrated higher results compared to the control class. The average post-test score in the experimental class reached 86.96, while the control class scored 71.48. These findings indicate that the Foods and Drinks Games media is more effective in enhancing students' English pronunciation skills. Keywords: Foods and Drinks Games, English pronunciation, learning media

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: ID SINTA DOSEN Pembimbing: Aah Ahmad Syahid: 5993425 Julia: 5975686
    Uncontrolled Keywords: Foods and Drinks Games, pelafalan Bahasa Inggris, media pembelajaran Foods and Drinks Games, English pronunciation, learning media
    Subjects: L Education > L Education (General)
    Divisions: UPI Kampus Sumedang > PGSD Kelas UPI Kampus Sumedang
    Depositing User: Kampus Daerah UPI Sumedang
    Date Deposited: 03 Sep 2025 04:15
    Last Modified: 03 Sep 2025 04:15
    URI: http://repository.upi.edu/id/eprint/137493

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