ULAR TANGGA : IMPLEMENTASI MODEL PEMBELAJARAN DISCOVERY LEARNING PADA MULTIMEDIA INTERAKTIF BERBASIS GAME UNTUK MENINGKATKAN LOGICAL THINKING

    Aulia Fitri Fadillah, - and Eka Fitrajaya Rahman, - and Enjun Junaeti, - (2025) ULAR TANGGA : IMPLEMENTASI MODEL PEMBELAJARAN DISCOVERY LEARNING PADA MULTIMEDIA INTERAKTIF BERBASIS GAME UNTUK MENINGKATKAN LOGICAL THINKING. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Game merupakan salah satu bentuk hiburan yang digemari oleh pelajar dan memiliki potensi untuk dimanfaatkan dalam dunia pendidikan. Meskipun begitu pemanfaatan ini belum sepenuhnya diarahkan dalam pengembangan kemampuan logical thinking yang sangat penting dalam memahami pemrograman, menyusun algoritma dan menganalisis masalah, khususnya bagi siswa SMK. Pada kenyataannya siswa masih mengalami kesulitan dalam mengembangkan kemampuan tersebut karena metode pembelajaran yang kurang melibatkan aktivitas eksploratif. Penelitian ini bertujuan untuk mengimplementasi model pembelajaran Discovery Learning melalui multimedia berbasis game guna meningkatkan logical thinking siswa. Metode yang digunakan pada penelitian ini menggunakan metode Research and Development (R&D) dengan model ADDIE (Analyze, Design, Develop, Impement, Evaluate) serta menggunakann desain penelitian One group pretest-posttest. Penelitian ini melibatkan siswa kelas X jurusan Pengembangan Perangkat Lunak dan Gim (PPLG) 1 di SMK Negeri 2 Bandung. Dengan hasil uji N-Gain dari pretest – posttest menujukkan peningkatan sebesar 0,72 yang termasuk dalam kategori “Tinggi”. Peningkatan kemampuan logical thinking juga terlihat pada uji N-gain pada indikator keruntutan berfikir sebesar 0,59, kemampuan beragumen sebesar 0,67 dan penarikan kesimpulan sebesa 0,66. Selain itu, hasil tanggapan yang diberikan siswa terhadap media pembelajaran menunjukkan tingkat kepuasan sebesar 83% yang termasuk dalam kategori “Sangat Baik”. Hasil pada penelitian ini menunjukkan bahwa penerapan model pembelajaran Discovery Learning melalui multimedia berbasis game ular tangga ini cukup efektif dalam meningkatkan logical thinking siswa. Games are one form of entertainment that is popular with students and has the potential to be utilized in the world of education. However, this utilization has not been fully directed at developing logical thinking skills which are very important in understanding programming, compiling algorithms and analyzing problems, especially for vocational high school students. In reality, students still have difficulty in developing these abilities because the learning method does not involve exploratory activities. This study aims to implement the Discovery Learning learning model through game-based multimedia to improve students' logical thinking. The method used in this study uses the Research and Development (R&D) method with the ADDIE (Analyze, Design, Develop, Implement, Evaluate) model and uses a One group pretest-posttest research design. This study involved class X students majoring in Software and Game Development (PPLG) 1 at SMK Negeri 2 Bandung. With the results of the N-Gain test from the pretest - posttest showing an increase of 0.72 which is included in the "High" category. The increase in logical thinking ability is also seen in the N-gain test on the thinking sequence indicator of 0.59, argumentation ability of 0.67 and conclusion drawing of 0.66. In addition, the results of the responses given by students to the learning media showed a level of satisfaction of 83% which is included in the "Very Good" category. The results of this study indicate that the application of the Discovery Learning learning model through multimedia based on the snake and ladder game is quite effective in improving students' logical thinking skills.

    [thumbnail of S_KOM_2109151_Title.pdf] Text
    S_KOM_2109151_Title.pdf

    Download (369kB)
    [thumbnail of S_KOM_2109151_Chapter 1.pdf] Text
    S_KOM_2109151_Chapter 1.pdf

    Download (203kB)
    [thumbnail of S_KOM_2109151_Chapter 2.pdf] Text
    S_KOM_2109151_Chapter 2.pdf
    Restricted to Staf Perpustakaan

    Download (461kB)
    [thumbnail of S_KOM_2109151_Chapter 3.pdf] Text
    S_KOM_2109151_Chapter 3.pdf

    Download (622kB)
    [thumbnail of S_KOM_2109151_Chapter 4.pdf] Text
    S_KOM_2109151_Chapter 4.pdf
    Restricted to Staf Perpustakaan

    Download (1MB)
    [thumbnail of S_KOM_2109151_Chapter 5.pdf] Text
    S_KOM_2109151_Chapter 5.pdf

    Download (121kB)
    [thumbnail of S_KOM_2109151_Appendix.pdf] Text
    S_KOM_2109151_Appendix.pdf
    Restricted to Staf Perpustakaan

    Download (11MB)
    Official URL: https://repository.upi.edu
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?hl=en&user=12CIfAwAAAAJ ID Sinta Dosen Pembimbing: Eka Fitrajaya Rahman : 6038107 Enjun Junaeti : 5992648
    Uncontrolled Keywords: ADDIE, Discovery Learning, Game Ular Tangga, Logical Thinking, Multimedia Interaktif. ADDIE, Discovery Learning, Snakes and Ladders Game, Logical Thinking, Interactive Multimedia.
    Subjects: L Education > L Education (General)
    L Education > LB Theory and practice of education
    Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
    Depositing User: Aulia Fitri Fadillah
    Date Deposited: 13 Aug 2025 07:51
    Last Modified: 13 Aug 2025 07:51
    URI: http://repository.upi.edu/id/eprint/135544

    Actions (login required)

    View Item View Item