PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF SISWA PADA MATA PELAJARAN FRONT OFFICE KELAS XI PERHOTELAN SMKN 15 BANDUNG

    Salsabila, - and Gita Siswhara, - and Endah Fitriyani, - (2024) PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENT (TGT) UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF SISWA PADA MATA PELAJARAN FRONT OFFICE KELAS XI PERHOTELAN SMKN 15 BANDUNG. S1 thesis, Universitas Pendidikan Indonesia.

    Abstract

    Rendahnya mutu pembelajaran di suatu jenjang pendidikan dapat disebabkan oleh
    komponen sistem pendidikan yang tidak merata. Kurikulum merdeka dapat menjadi
    alternatif yang dapat membantu meningkatkan keterampilan siswa untuk
    menghadapi persaingan abad 21. Keterampilan 4C (critical thinking,
    communication, collaboration and creativity) bisa didapatkan siswa jika guru
    menerapkan suatu model pembelajaran yang berinovasi dalam meningkatkan
    kemampuan siswa. Dalam suatu pembelajaran, kemampuan kognitif siswa
    memiliki peranan penting karena berkaitan dengan hasil belajar. Penerapan model
    pembelajaran kooperatif tipe Teams Games Tournament berupaya untuk
    meningkatkan berbagai kemampuan siswa. Sebagaimana judul pada penelitian ini,
    yaitu Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament
    dengan tujuan untuk meningkatkan kemampuan kognitif siswa. Penelitian ini
    menggunakan metode quasi eksperimen dengan desain nonequivalent control
    group. Adapun tekntik pengumpulan data yang digunakan pada penelitian ini
    adalah tes pilihan ganda (multiple choice) berdasarkan indikator kognitif Bloom
    dalam enam tingkatan kompetensi. Sampel penelitian terdiri dari dua kelompok,
    yakni kelompok eksperimen dengan diberikan perlakuan model pembelajaran
    Teams Games Tournament dan kelompok kontrol tanpa diberikannya perlakuan,
    yang diambil dari kelas XI Jurusan Perhotelan di SMKN 15 Bandung. Hasil
    penelitian ini menunjukkan bahwa terdapat peningkatan yang signifikan dalam
    kemampuan kognitif siswa pada kelompok eksperimen dibandingkan dengan
    kelompok kontrol. Temuan tersebut, dapat ditinjau dari nilai rata-rata sesudah
    perlakuan sebesari 80,93 pada kelas eksperimen dan kelas kontrol sebesar 70,13.
    The low quality of learning at an education level can be caused by uneven
    components of the education system. The independent curriculum can be an
    alternative that can help improve student skills to face 21st century competition. 4C
    skills (critical thinking, communication, collaboration and creativity) can be
    obtained by students if teachers apply an innovative learning model to improve
    student abilities. In a learning process, students' cognitive abilities play an important
    role because they are related to learning outcomes. The application of the Teams
    Games Tournament type cooperative learning model seeks to improve various
    student abilities. As the title of this study, namely the Application of Teams Games
    Tournament Type Cooperative Learning Model with the aim to improve students'
    cognitive abilities. This study used a quasi-experimental method with a
    nonequivalent control group design. The data collection technique used in this study
    is a multiple choice test based on Bloom's cognitive indicators in six levels of
    competence. The research sample consisted of two groups, namely the experimental
    group with the Teams Games Tournament learning model treatment and the control
    group without treatment, which was taken from class XI of the Hospitality
    Department at SMKN 15 Bandung. The results showed that there was a significant
    increase in students' cognitive abilities in the experimental group compared to the
    control group. This finding can be seen from the average value after treatment of
    80.93 in the experimental class and the control class of 70.13.

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    Official URL: https://repository.upi.edu/
    Item Type: Thesis (S1)
    Additional Information: https://scholar.google.com/citations?view_op=new_profile&hl=en ID SINTA Dosen Pembimbing : Gita siswhara : 5978179 Endah Fitriyani : 6681704
    Uncontrolled Keywords: Model Pembelajaran Kooperatif, Teams Games Tournament, Hasil Belajar, Kemampuan Kognitif, Front Office, Quasi Eksperimen Cooperative Learning Model, Teams Games Tournament, Learning Outcomes, Cognitive Ability, Front Office, Quasi Experimental
    Subjects: G Geography. Anthropology. Recreation > GV Recreation Leisure
    L Education > L Education (General)
    L Education > LB Theory and practice of education
    Divisions: Fakultas Pendidikan Ilmu Pengetahuan Sosial > Program Studi Kepariwisataan
    Depositing User: Salsabila
    Date Deposited: 05 May 2025 06:19
    Last Modified: 05 May 2025 06:19
    URI: http://repository.upi.edu/id/eprint/132859

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