Ai Sispa Rohmatunnisa, - (2024) PENGEMBANGAN MEDIA PEMBELAJARAN BOARD GAME PADA MATERI PECAHAN SENILAI SISWA KELAS IV SEKOLAH DASAR. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Penelitian ini membahas pengembangan media pembelajaran Board Game pada materi pecahan senilai yang dilatarbelakangi oleh kurangnya minat peserta didik dalam memahami materi pecahan senilai di kelas IV sekolah dasar yang disebabkan oleh minimnya pengadaan media yang bisa digunakan berulang kali dan pengembangan media pembelajaran pada materi tersebut. Penelitian ini bertujuan mendeskripsikan proses pengembangan media pembelajaran Board Game pada materi pecahan senilai di kelas IV sekolah dasar. Metode penelitian yang digunakan adalah EDR (Educational Design Research) yang memiliki tiga tahapan yaitu (1) Analisis dan Eksplorasi, (2) Desain dan Kontruksi (3) Evaluasi dan Kontruksi. Teknik pengumpulan data melalui obsevasi, wawancara dan studi dokumen serta penilaian ahli dan angket respon yang diberikan kepada peserta didik kelas IV sekolah dasar. Berdasarkan hasil validasi dari ahli materi, diperoleh nilai validitas 88,3% dengan kategori sangat layak, hasil validasi dari ahli media 91% dengan kategori sangat layak dan hasil validasi ahli pedagogis 91,6% dengan kategori sangat layak. Adapun saat implementasi mendapatkan persentasi dari respon peserta didik diperoleh 98,2% dengan kategori sangat layak. Dari data tersebut menunjukan bahwa media pembelajaran Board Game pada materi pecahan senilai yang telah peneliti kembangkan sangat layak digunakan dalam pembelajaran matematika pada materi pecahan senilai di sekolah dasar. This study discusses the development of Board Game learning media on fractional material which is motivated by the lack of interest of students in understanding fractional material in grade IV of elementary school due to the lack of procurement of media that can be used repeatedly an d the development of learning media on the material. This study aims to describe the process of developing Board Game learning media on fractional material equivalent to that in grade IV of elementary school. The research method used is EDR (Educational Design Research) which has three stages, namely (1) Analysis and Exploration, (2) Design and Construction (3) Evaluation and Construction. Data collection techniques through observation, interviews and document studies as well as expert assessments and response questionnaires given to grade IV elementary school students. Based on the validation results from material experts, a validity score of 88.3% was obtained with a very feasible category, a validation result from media experts was obtained 91% with a very feasible category and a validation result from a pedagogical expert was obtained 91.6% with a very feasible category. Meanwhile, during the implementation, the percentage of student responses was obtained by 98.2% with the category of very feasible. The data sho kjmws that the Board Game learning media on fractional material of equivalent value that has been developed by researchers is very suitable for use in learning mathematics on fractional material of equivalent value in elementary school.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?view_op=new_profile&hl=en ID SINTA Dosen Pembimbing: Karlimah : 5982248 Ika Fitri Apriani: 6649299 |
Uncontrolled Keywords: | Pecahan Senilai, Media Pembelajaran, Board Game. Value Fractions, Learning Media, Board Game. |
Subjects: | L Education > L Education (General) |
Divisions: | UPI Kampus Tasikmalaya > PGSD UPI Kampus Tasikmalaya |
Depositing User: | Ai Sispa Rohmatunnisa |
Date Deposited: | 10 Dec 2024 01:43 |
Last Modified: | 10 Dec 2024 01:43 |
URI: | http://repository.upi.edu/id/eprint/129002 |
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