PENGEMBANGAN MULTIMEDIA BELAJAR VISUAL NOVEL (VINOV) UNTUK SISWA EKSTRAKURIKULER MUSIK GITAR DI SMA

Arin Patria Lingga, - (2024) PENGEMBANGAN MULTIMEDIA BELAJAR VISUAL NOVEL (VINOV) UNTUK SISWA EKSTRAKURIKULER MUSIK GITAR DI SMA. S2 thesis, Universitas Pendidikan Indonesia.

[img] Text
T_PSN_2106105_Title.pdf

Download (444kB)
[img] Text
T_PSN_2106105_Chapter1.pdf

Download (255kB)
[img] Text
T_PSN_2106105_Chapter2.pdf
Restricted to Staf Perpustakaan

Download (822kB)
[img] Text
T_PSN_2106105_Chapter3.pdf

Download (348kB)
[img] Text
T_PSN_2106105_Chapter4.pdf
Restricted to Staf Perpustakaan

Download (11MB)
[img] Text
T_PSN_2106105_Chapter5.pdf

Download (217kB)
[img] Text
T_PSN_2106105_Appendix.pdf
Restricted to Staf Perpustakaan

Download (1MB)
Official URL: https://perpustakaan.upi.edu

Abstract

Abstrak Penelitian ini berfokus pada pengembangan multimedia belajar berbasis game edukasi visual novel (VINOV), dengan tujuan untuk meningkatkan minat belajar mandiri tentang sistem tonal gitar, serta meningkatkan pemahaman dan keterampilan siswa yang mengikuti ekstrakurikuler musik gitar dalam mengimplementasikan sistem tonal gitar. Materi sistem tonal gitar yang dimuat berdasarkan analisis karakter dan kebutuhan siswa berdasarkan hasil observasi, wawancara, dan pemberian angket antar lain: 1) letak posisi fingerboard gitar, 2) letak-letak nada pada fingerboard gitar, 3) letak-letak nada pada fingerboard gitar, 4) jarak antar nada pada fingerboard gitar, 5) harmoni akord trinada gitar, dan tangga nada Mayor gitar yang disampaikan melalui cerita dengan sudut pandang orang kedua dan orang ketiga. Partisipan penelitian yang terlibat adalah 5 siswa SMA Nusantara Bandung yang mengikuti ekstrakurikuler musik gitar. 1) ahli media, 2) ahli visual, ahli video game developer, 3) ahli gitar, dan 4) pengguna (siswa). Software maker yang dipakai adalah PowerPoint, sedangkan format yang dipilih adalah apk android dan Microsoft. Metode penelitian yang digunakan adalah research and development (R&D) model 3-D, yang meliputi: define (definisi), design (desain), & development (uji coba), dengan menggunakan pendekatan kuantitif dan kualitatif skala likert. Hasil uji coba yang diperoleh menyebutkan, minat dan pemahaman siswa tentang sistem tonal gitar menjadi meningkat setelah memainkan VINOV. berindikator “baik” dengan skor 4. Berdasarkan hasil penelitian ini dapat disimpulkan bahwa, VINOV layak menjadi multimedia belajar sistem tonal gitar. Kata kunci: game edukasi, visual novel, VINOV, sistem tonalitas gitar, PowerPoint, model 3-D. Abstract Abstract This research focuses on developing multimedia-based learning game visual novel education (VINOV), which is adapted to the characteristics and needs of SMA Nusantara Bandung students who take part in guitar music extracurriculars, the aspects included include: 1) contains material on the guitar tonal system that is being studied, 2) the storyline uses the language style of teenagers, 3 ) using second and third person point of view, 4) using stylized visuals anime (Japanese 2D images), and 5) load soundtrack Which memorable (comfortable to hear and easy to remember). With the aim, the results of VINOV were developed into multimedia learning material for the guitar tonal system that was interesting to be played by research participants and users. The validation involved includes: 1) media experts, 2) visual experts, experts game developer, 3) guitar experts, and 4) users (students). Software maker the format used is PowerPoint, while the formats chosen are Android and Microsoft APK. The research method used is research and development (R&D) 3-D models, which include: define (definition), design (design), & development (trial), using a quantitative and qualitative scale approach likert. The test results obtained stated that students' motivation, understanding and learning outcomes increased after playing VINOV (post-test), than before (pre-test). Meanwhile, the results obtained from validation are based on a scale likert the results obtained have a "good" indicator with a score of 4. Based on the results of this research, it can be concluded that VINOV is worthy of being a multimedia for learning the guitar tonal system. Keywords: game educational, visual novel, VINOV, guitar tonality system, powerpoint, 3-D models.

Item Type: Thesis (S2)
Additional Information: ID SINTA Dosen Pembimbing: Rita Milyartini: 5978994 Henry Virgan: 6139988
Uncontrolled Keywords: Kata kunci: game edukasi, visual novel, VINOV, sistem tonalitas gitar, PowerPoint, model 3-D. Keywords: game educational, visual novel, VINOV, guitar tonality system, powerpoint, 3-D models.
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
M Music and Books on Music > MT Musical instruction and study
Divisions: Sekolah Pasca Sarjana > Pendidikan Seni S-2
Depositing User: Arin Patria Lingga
Date Deposited: 02 Dec 2024 04:55
Last Modified: 02 Dec 2024 04:55
URI: http://repository.upi.edu/id/eprint/128552

Actions (login required)

View Item View Item