PENGEMBANGAN MEDIA KOMIK DIGITAL BERBASIS CONTEXTUAL TEACHING LEARNING PADA PROYEK PENGUATAN PROFIL PELAJAR PANCASILA

Heni Widiani, - (2024) PENGEMBANGAN MEDIA KOMIK DIGITAL BERBASIS CONTEXTUAL TEACHING LEARNING PADA PROYEK PENGUATAN PROFIL PELAJAR PANCASILA. S2 thesis, Universitas Pendidikan Indonesia.

Abstract

Salah satu upaya untuk memperkuat profil pelajar Pancasila adalah melalui pengembangan media pembelajaran yang inovatif dan menarik bagi peserta didik. Komik digital berbasis Contextual Teaching and Learning (CTL) merupakan salah satu solusi yang dapat diterapkan. Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbentuk komik digital berbasis CTL pada Proyek Penguatan Profil Pelajar Pancasila. Metode penelitian ini menggunakan desain Research and Development. Prosedur penelitian menggunakan model ADDIE tahap Analysis, Design, Development, Implementation, Evaluation. Partisipan penelitian peserta didik dan guru kelas IV SDN 3 Pusakasari, ahli materi, ahli media. Teknik pengumpulan data menggunakan kuesioner, observasi, wawancara dokumentasi dan angket. Teknik analisis menggunakan analisis kualitatif dan kuantitatif. Hasil penelitian (1) Analisis kebutuhan menunjukan penggunaan media pembelajaran digital belum berkembang secara optimal. (2) Tahapan desain komik digital diawali dengan Penyusunan Garis Besar Program Media, penyusunan storyboard, perancangan tampilan dan pemilihan karakter. (3)Tahap pengembangan melibatkan pembuatan konten berdasarkan desain yang telah disusun sebelumnya dengan menggunakan canva. Penelitian ini membuat inovasi media pembelajaran komik digital tema Kewirausahaan. Media divalidasi oleh ahli materi dengan kriteria relevan dengan revisi, validasi ahli media dengan nilai persentase 80% yang artinya media yang dikembangkan layak digunakan dengan revisi. (4)Tahap implementasi peserta didik sangat antusias mengikuti pembelajaran dengan media yang dikembangkan. Guru memberikan respon sangat setuju terhadap penggunaan media komik digital. (5) Tahap evaluasi pengembangan media pembelajaran komik digital lebih membangkitkan minat baca peserta didik. Kesimpulan dari penelitian pengembangan ini adalah pembelajaran lebih menyenangkan dan mudah dipahami, sehingga siswa lebih terlibat dalam proses pembelajaran. One of the efforts to strengthen the Pancasila Student Profile is through the development of innovative and engaging learning media for students. Digital comics based on Contextual Teaching and Learning (CTL) represent one potential solution. This research aims to develop digital comic learning media based on CTL for the Pancasila Student Profile Strengthening Project. The research employs a Research and Development (R&D) design. The research method employed is a Research and Development (R&D) design, using the ADDIE model which includes Analysis, Design, Development, Implementation, and Evaluation stages. The participants in this study include fourth-grade students and teachers at SDN 3 Pusakasari, as well as subject matter experts and media experts. Data collection techniques involved questionnaires, observations, interviews, documentation, and surveys. The analysis was conducted using both qualitative and quantitative methods. The findings of the study are as follows: (1) The needs analysis indicated that the use of digital learning media has not been optimally developed. (2) The design phase of the digital comic began with the preparation of a Media Program Outline, the creation of storyboards, design of the visual interface, and character selection. (3) The development phase involved content creation based on the pre-established design using Canva. This study produced an innovative digital comic learning media with an entrepreneurship theme. The media was validated by subject matter experts with criteria indicating relevance with revisions, and media experts with a percentage score of 80%, suggesting that the developed media is suitable for use with revisions. (4) In the implementation phase, students were very enthusiastic about learning with the developed media. Teachers responded very positively to the use of digital comic media. (5) The evaluation stage of developing digital comic learning media further increased students' reading interest. The conclusion from this development research is that learning is more fun and easier to understand, so that students are more involved in the learning process.

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Official URL: https://repository.upi.edu/
Item Type: Thesis (S2)
Additional Information: ID SINTA Dosen Pembimbing: Lutfi Nur: 5977298 Erwin Rahayu Saputra: 6745747
Uncontrolled Keywords: Contextual Teaching Learning: komik digital; media pembelajaran. Contextual Teaching Learning; digital comics: learning media
Subjects: L Education > L Education (General)
L Education > LA History of education
Divisions: UPI Kampus Tasikmalaya > PGSD S2 UPI Kampus Tasikmalaya
Depositing User: HENI WIDIANI
Date Deposited: 16 Oct 2024 07:56
Last Modified: 16 Oct 2024 07:56
URI: http://repository.upi.edu/id/eprint/127235

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