Rio Firman Wandana, - (2024) PROTAGONIST CHARACTERIZATION IN ASSASSIN'S CREED III (2012): A Transitivity Analysis. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Numerous previous studies suggest that transitivity system can be applied to examine characters in literature. The present study investigates the characterization of Connor Kenway – the protagonist of Assassin’s Creed III (2012) videogame, using transitivity system. This study aims to examine the identified process types in terms of their contributions to Connor’s characterization. This study employs a descriptive qualitative method by Creswell (2018) involving textual analysis of the dialogues in the videogame. The dialogues were transcribed and analyzed following the concepts of Halliday’s (2014) Systemic Functional Linguistics on transitivity system. The study applies purposeful sampling technique, in which the data are categorized into three groups; dialogues spoken by Connor himself, by the supporting characters, and by the villain characters. Focusing on the use of transitivity system on the dialogues, the analysis found that each type of identified transitivity processes uniquely construes the portrayal of Connor based on his complex characterization. Firstly, in terms of material process, he is portrayed as a vengeful man. Secondly, in terms of mental process, he is portrayed as an intelligent man capable of employing his cognitive abilities. Thirdly, in terms of relational process, he is portrayed as a hero and savior according to the supporting characters while also as a criminal and savage according to the villain characters. Fourthly, in terms of behavioral process, he is portrayed as a man with cautious nature. Lastly, in terms of verbal process, he is portrayed as a useful informant. The result of this study highlights the importance of language use in establishing characterization in literary work, which can be examined by using a linguistical tool of analysis.
![]() |
Text
S_ING_2004083_Title.pdf Download (330kB) |
![]() |
Text
S_ING_2004083_Chapter1.pdf Download (172kB) |
![]() |
Text
S_ING_2004083_Chapter2.pdf Restricted to Staf Perpustakaan Download (203kB) |
![]() |
Text
S_ING_2004083_Chapter3.pdf Download (161kB) |
![]() |
Text
S_ING_2004083_Chapter4.pdf Restricted to Staf Perpustakaan Download (331kB) |
![]() |
Text
S_ING_2004083_Chapter5.pdf Download (160kB) |
Item Type: | Thesis (S1) |
---|---|
Additional Information: | https://scholar.google.com/citations?hl=en&user=&user=MzpqO_sAAAAJ ID SINTA Dosen Pembimbing: Wawan Gunawan: 5994823 |
Uncontrolled Keywords: | Transitivity system; characterization; literary characters; videogame; Assassin’s Creed |
Subjects: | P Language and Literature > PE English |
Divisions: | Fakultas Pendidikan Bahasa dan Sastra > Jurusan Pendidikan Bahasa Inggris > Program Studi Bahasa dan Sastra Inggris (nonpendidikan) |
Depositing User: | Rio Firman Wandana |
Date Deposited: | 25 Sep 2024 11:23 |
Last Modified: | 25 Sep 2024 11:23 |
URI: | http://repository.upi.edu/id/eprint/126138 |
Actions (login required)
![]() |
View Item |