Finny Rahmatania, - (2024) PENGEMBANGAN GAME EDUKASI BERBASIS INTERTEKSTUAL UNTUK MENGKONSTRUKSI MODEL MENTAL PESERTA DIDIK PADA KONSEP PENGARUH SUHU DAN KATALIS TERHADAP LAJU REAKSI. S2 thesis, Universitas Pendidikan Indonesia.
Text
T_KIM_2113120_Title.pdf Download (628kB) |
|
Text
T_KIM_2113120_Chapter1.pdf Download (205kB) |
|
Text
T_KIM_2113120_Chapter2.pdf Restricted to Staf Perpustakaan Download (534kB) |
|
Text
T_KIM_2113120_Chapter3.pdf Download (250kB) |
|
Text
T_KIM_2113120_Chapter4.pdf Restricted to Staf Perpustakaan Download (2MB) |
|
Text
T_KIM_2113120_Chapter5.pdf Download (67kB) |
|
Text
T_KIM_2113120_Appendix.pdf Restricted to Staf Perpustakaan Download (3MB) |
Abstract
Penelitian ini bertujuan untuk menghasilkan game edukasi berbasis intertekstual yang dapat mengkonstruksi model mental peserta didik pada konsep pengaruh suhu dan katalis terhadap laju reaksi. Metode penelitian yang digunakan adalah metode R&D dengan menggunakan model Borg and Gall. Subjek penelitian ini adalah guru dan peserta didik. Sebanyak 3 orang guru dan 22 orang peserta didik diberi angket untuk mengetahui tanggapan terhadap game edukasi. Kemudian, sebanyak 14 orang yang terdiri dari 7 orang kelas eksperimen dan 7 orang kelas kontrol diberi pretest dan posttest untuk mengetahui profil model mental terhadap konsep pengaruh suhu dan katalis terhadap laju reaksi. Hasil penelitian yang diperoleh adalah game edukasi berbasis intertekstual dengan mempertimbangkan aspek konten, pedagogi, dan multimedia yang layak setelah perbaikan sesuai saran yang diberikan, seperti sudut pengambilan video percobaan di dalam game edukasi. Berdasarkan analisis TDM-IAE, sebelum diberi perlakuan, terdapat 11 orang peserta didik (5 orang kelas kontrol dan 6 orang kelas eksperimen) memiliki model mental parsial pada konsep pengaruh suhu terhadap laju reaksi, sedangkan 13 orang (7 orang kelas kontrol dan 6 orang kelas eksperimen) memiliki model mental miskonsepsi pada konsep pengaruh katalis terhadap laju reaksi. Setelah perlakuan, pada konsep pengaruh suhu terhadap laju reaksi, sebanyak 2 orang dari kelas eksperimen memiliki model mental utuh, 10 orang peserta didik (7 orang kelas kontrol dan 3 orang kelas eksperimen) memiliki model mental parsial, dan 2 orang memiliki model mental miskonsepsi. Pada konsep pengaruh katalis terhadap laju reaksi, sebanyak 2 orang dari kelas eksperimen memiliki model mental utuh, 2 orang dari kelas kontrol memiliki model mental parsial, dan 10 orang memiliki model mental miskonsepsi (5 orang kelas kontrol dan 5 orang kelas eksperimen). Berdasarkan uji coba terhadap guru dan peserta didik, tanggapan guru sebagian besar setuju terhadap kejelasan aspek konten, video dan grafik, peran game edukasi, dan kemudahan navigasi. Selain itu, tanggapan peserta didik pada game edukasi menunjukkan tingkat persetujuan lebih dari 70% terhadap aspek visual, kejelasan audio, kejelasan gambar/video/grafik, kemudahan bermain, dan konten kimia. This study aims to develop an educational game based on intertextuality that helps students construct mental models related to the impact of temperature and catalysts on reaction rates. The research employs the R&D method using the Borg and Gall model, involving both teachers and students as subjects. Three teachers and 22 students were given a questionnaire to determine their responses to the educational game. Then, a total of 14 people consisting of 7 people from the experimental class and 7 people from the control class were given a pretest and posttest to determine the mental model profile of the concept of the effect of temperature and catalysts on reaction rates. The study resulted in the creation of an intertextual-based educational game that effectively integrates content, pedagogy, and multimedia elements. The game was refined based on feedback, including adjustments like the angle of the experimental videos within the game. According to the TDM-IAE analysis, before the intervention, 11 students (5 from the control group and 6 from the experimental group) displayed a partial mental model of the temperature's effect on reaction rates, while 13 students (7 from the control group and 6 from the experimental group) held misconceptions about the catalyst's effect on reaction rates. Post-intervention, in terms of understanding the temperature's effect, 2 students from the experimental group developed a complete mental model, 10 students (7 from the control group and 3 from the experimental group) retained a partial mental model, and 2 students continued to hold misconceptions. Regarding the catalyst's effect, 2 students from the experimental group achieved a complete mental model, 2 students from the control group had a partial mental model, and 10 students (5 from each group) still had misconceptions. Teacher feedback on the game was largely positive, particularly regarding content clarity, video and graphic quality, the educational value of the game, and ease of navigation. Similarly, over 70% of students responded positively to the game’s visual aspects, audio clarity, image/video/graphic quality, gameplay ease, and chemical content.
Item Type: | Thesis (S2) |
---|---|
Additional Information: | https://scholar.google.com/citations?user=ATZ8b3wAAAAJ&hl=en ID SINTA Dosen Pembimbing Wiji : 6012036 |
Uncontrolled Keywords: | Game edukasi, intertekstual, model mental, pengaruh suhu dan katalis terhadap laju reaksi Educational games, intertextual, mental models, the effect of temperature and catalysts on reaction rates |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education Q Science > QD Chemistry |
Divisions: | Sekolah Pasca Sarjana > Pendidikan Kimia S-2 |
Depositing User: | Finny Rahmatania |
Date Deposited: | 06 Sep 2024 03:40 |
Last Modified: | 06 Sep 2024 03:40 |
URI: | http://repository.upi.edu/id/eprint/122824 |
Actions (login required)
View Item |