Ophelia Emanuela, - (2024) PENGEMBANGAN MEDIA PEMBELAJARAN MENGGUNAKAN SCRATCH BERBASIS ANDROID PADA TOPIK KOORDINAT KARTESIUS UNTUK MENINGKATKAN PEMAHAMAN KONSEP SISWA SMP. S1 thesis, Universitas Pendidikan Indonesia.
Abstract
Matematika merupakan mata pelajaran yang sangat penting di sekolah. Ini dikarenakan berperan dalam memecahkan masalah sehari-hari. Salah satu topik matematika adalah koordinat kartesius. Selama proses pembelajaran matematika, beberapa guru hanya menggunakan buku dan dilengkapi dengan alat pembelajaran seperti papan tulis dan Powerpoint. Dalam materi koordinat kartesius, aplikasi Scratch merupakan solusi yang paling tepat untuk mengatasi permasalahan yang dihadapi siswa dan guru karena aplikasi Scratch menampilkan gambar beserta penjelasan dibandingkan dengan Geogebra. Penelitian ini bertujuan untuk mengetahui desai media pembelajaran Scratch dan juga mengetahui kemampuan siswa setealh menggunakan media Scratch. Penelitian ini merupakan jenis penelitian Research and Development (R&D). Adapun prosedur pengembangan penelitiannya menggunakan model ADDIE. Model ADDIE yang dipelopori oleh Branch memiliki lima tahap dari model ADDIE ini diantaranya Analyze, Design, Develop, Implement, dan Evaluate. Hasil validasi yang dilakukan oleh validator ahli materi, validator ahli media, guru, validasi User Acceptance Testing (UAT) dan juga pengguna menunjukkan bahwa media pembelajaran yang dibuat layak untuk digunakan dalam proses pembelajaran. Setelah siswa melakukan pembelajaran menggunakan media pembelajaran Scratch, peserta didik diberikan lima soal. Berdasarkan hasil pos test, dari total siswa berjumlah 7, terdapat 6 jumlah siswa yang dinyatakan tuntas terhadap keberhasilan pembelajaran. Dengan mempertimbangkan perhitungan ketuntasan klasikan, dapat disimpulkan bahwa media pembelajaran sangat efektif sebesar 85,7% dalam meningkatkan kemampuan pemahaman materi koordinat. Hasil belajar didik ditunjukkan dengan nilai rata-rata 81,14. Mathematics is a very important subject in school. This is because it plays a role in solving everyday problems. One of the mathematics topics is Cartesian coordinates. During the mathematics learning process, some teachers only use books and are equipped with learning tools such as whiteboards and Powerpoint. In terms of Cartesian coordinates, the Scratch application is the most appropriate solution to overcome the problems faced by students and teachers because the Scratch application displays images along with explanations compared to Geogebra. This research aims to determine the design of the Scratch learning media and also determine students' abilities after using the Scratch media. This research is a type of Research and Development (R&D) research. The research development procedure uses the ADDIE model. The ADDIE model pioneered by Branch has five stages of the ADDIE model including Analyze, Design, Develop, Implement, and Evaluate. The results of the validation carried out by material expert validators, media expert validators, teachers, User Acceptance Testing (UAT) validation and also users show that the learning media created is suitable for use in the learning process. After students learn using Scratch learning media, students are given five questions. Based on the results of the post test, out of a total of 7 students, there were 6 students who were declared complete in learning success. By considering the calculation of classical completeness, it can be concluded that learning media is 85.7% very effective in improving the ability to understand coordinate material. Student learning outcomes are shown by an average score of 81.14
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Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?user=0cnHj-EAAAAJ&hl=en ID SINTA Dosen Pembimbing: Eyus Sudihartinih: 5975856 Tia Purniati: 6125459 |
Uncontrolled Keywords: | Media Pembelajaran, Scratch, Model ADDIE, koordinat kartesius Learning Media, Scratch, ADDIE Model, Cartesian coordinates |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education T Technology > T Technology (General) |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Matematika - S1 > Program Studi Pendidikan Matematika |
Depositing User: | Ophelia Emanuela |
Date Deposited: | 04 Sep 2024 09:46 |
Last Modified: | 04 Sep 2024 09:46 |
URI: | http://repository.upi.edu/id/eprint/122104 |
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