Azhar Arrozak, - (2024) IMPLEMENTASI GAMIFIKASI PADA MULTIMEDIA INTERAKTIF DENGAN MENERAPKAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN LOGICAL THINKING SISWA. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Kemampuan berpikir logis merupakan sebuah pondasi dalam memahami dan menguasai materi perulangan dalam pemrograman. Dalam belajar pemrograman siswa diharapkan memiliki kemampuan untuk menganalisis pemecahan masalah, mengungkapkan alasan logis, dan menyimpulkan hasil pemecahan masalahnya. Namun nyatanya pada hasil studi lapangan berdasarkan hasil kuisioner, siswa masih kesulitan dalam memecahkan suatu permasalahan secara berurut, mengungkapkan pendapatnya dan menyimpulkan materi yang merupakan indikator berpikir logis. Penelitian ini bertujuan untuk mengimplementasikan gamifikasi pada multimedia interaktif dengan menerapkan model Problem Based Learning untuk meningkatkan logical thinking. Metode penelitian yang digunakan adalah R&D (Research adn Development) dengan model pengembangan media ADDIE (Analysis, Design, Development, Implementation, Evaluation) serta menggunakan desain penelitian One Group Pretest-Postest. Hasil penelitian menunjukan bahwa rata-rata penilaian media dan materi oleh ahli sebesar 92% yang dikategorikan “Sangat Layak”, Terdapat pengaruh penggunaan multimedia interaktif terhadap kemampuan logical thinking siswa dengan nilai gain sebesar 0.666 dengan kriteria “Sedang”, Rata-rata tanggapan siswa terhadap multimedia interaktif mendapatkan persentase sebesar 73,23% dengan kriteria “Baik”. Logical thinking skills are a foundation for understanding and mastering the concept of loops in programming. Students are expected to have the ability to analyze problem-solving, articulate logical reasoning, and draw conclusions from their problem-solving processes. However, field study according to questionnaire results, students still struggle with solving problems sequentially, expressing their opinions, and summarizing material, which are indicators of logical thinking. This study aims to implement gamification in interactive multimedia by applying the Problem-Based Learning model to enhance logical thinking skills. The research method used is R&D (Research and Development) with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) media development model and employs a One Group Pretest-Posttest research design. The results show that the average evaluation of media and material by experts is 92%, categorized as "Very Eligible." There is an effect of using interactive multimedia on students' logical thinking skills with a gain score of 0.66, categorized as "Moderate." The average student response to the interactive multimedia received a percentage of 73.23%, categorized as "Good."
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.co.id/citations?hl=id&user=iiHVcNEAAAAJ ID SINTA Dosen Pembimbing: Eki Nugraha: 6111743 Nusuki Syari'ati Fathimah: 6751506 |
Uncontrolled Keywords: | Gamifikasi, Multimedia Interaktif, Problem Based Learning, Logical Thinking, Pemrograman JavaScript, MERN Stack, Gamification, Interactive Multimedia, JavaScript Programming |
Subjects: | L Education > L Education (General) L Education > LB Theory and practice of education |
Divisions: | Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer |
Depositing User: | Azhar Arrozak |
Date Deposited: | 07 Aug 2024 06:49 |
Last Modified: | 07 Aug 2024 06:49 |
URI: | http://repository.upi.edu/id/eprint/119885 |
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