Tuhfah Humaira Mufidah, - (2024) PENGARUH PENINGKATAN COMPUTATIONAL THINKING SISWA KELAS 5 MELALUI PEMBELAJARAN DASAR CODING. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Era digital menjadi tantangan tersendiri dalam penyesuaian dan perkembangan manusia, terutama dalam dunia pendidikan. Siswa dituntut untuk menguasai nilai-nilai inovatif melalui pemikiran kreatif, mengembangkan produk dan layanan yang inovatif, serta mengadopsi perspektif berpikir inovatif, yang biasa dikenal dengan Computational Thinking. Penelitian ini dilakukan di SD Negeri Cimanggu Kecil, Bogor Tengah, dengan menyoroti kurangnya keterlibatan dan penyesuaian kebutuhan siswa dalam pembelajaran komputer. Penulis mengimplementasikan pendekatan Computational Thinking dengan pengenalan pemrograman dasar menggunakan situs web Scratch selama 3 hari pertemuan. Dalam penelitiannya, menggunakan metode kuantitatif dengan desain penelitian kuasi eksperimen dengan jenis The Nonequivalent Control Group Design. Data yang diuji berasal dari hasil belajar siswa pada pre-test dan post-test AKM dari Kelas Eksperimen dan Kelas Kontrol untuk melihat pengaruh keefektifan terhadap perkembangan Computational Thinking dari hasil uji N-gain dalam presentase diketahui bahwa pengaruh keefektifan terhadap literasi dan numerasi masuk dalam kategori tidak efektif karena N-gain < 40% dimana variabel tersebut sudah diuji independent sample t test untuk hasil keduanya homogen Kata Kunci : Berpikir Komputasi, Coding, Scratch, Literasi, Numerasi ----- The digital era is a challenge in human adjustment and development, especially in the world of education. Students are required to master innovative values through creative thinking, develop innovative products and services, and adopt an innovative thinking perspective, commonly known as Computational Thinking. This research was conducted at SD Negeri Cimanggu Kecil, Central Bogor, highlighting the lack of engagement and customization of students' needs in computer learning. The author implemented the Computational Thinking approach with an introduction to basic programming using the Scratch website for 3 days of meetings. In the research, using quantitative methods with a quasiexperiment research design with the type of The Nonequivalent Control Group Design. The data tested came from student learning outcomes on the pre-test and post-test of the Class AKM from the Experiment Class and Control Class to see the effect of effectiveness on the development of Computational Thinking from the results of the N-gain test in percentage it was known that the effect of effectiveness on literacy and numeracy was in the ineffective category because the N-gain < 40% where the variables had been tested independent sample t test for the results of both homogeneous. Keywords: Computational Thinking, Coding, Scratch, Literacy, Numeracy
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?hl=en&user=b0hlku4AAAAJ ID SINTA Dosen Pembimbing: Nuur Wachid Abdul Majid : 6054692 |
Uncontrolled Keywords: | Berpikir Komputasi, Coding, Scratch, Literasi, Numerasi Computational Thinking, Coding, Scratch, Literacy, Numeracy |
Subjects: | L Education > L Education (General) T Technology > T Technology (General) |
Divisions: | UPI Kampus Purwakarta > S1 Pendidikan Sistem Teknologi dan Informasi |
Depositing User: | Tuhfah Humaira Mufidah |
Date Deposited: | 31 Jul 2024 02:43 |
Last Modified: | 31 Jul 2024 02:43 |
URI: | http://repository.upi.edu/id/eprint/119019 |
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