PENERAPAN METODE PEMBELAJARAN GAME BASED LEARNING BERBANTUAN MEDIA WORDWALL DALAM MENINGKATKAN KEMAMPUAN MEMBACA PEMAHAMAN PADA SISWA KELAS VI

Muthia Nur Azhar, - (2024) PENERAPAN METODE PEMBELAJARAN GAME BASED LEARNING BERBANTUAN MEDIA WORDWALL DALAM MENINGKATKAN KEMAMPUAN MEMBACA PEMAHAMAN PADA SISWA KELAS VI. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Salah satu aspek dalam kemampuan berbahasa di Sekolah Dasar adalah kemampuan membaca. Kemampuan membaca diperlukan untuk memahami suatu informasi ataupun isi bacaan, hal ini disebut dengan kemampuan membaca pemahaman. Penelitian tindakan kelas dilakukan dalam mengatasi kurangnya kemampuan membaca pemahaman yang dialami oleh peserta didik kelas VI. Kurangnya kemampuan membaca pemahaman terlihat dari peserta didik yang kebingungan dalam memahami teks bacaan. Peneliti menggunakan metode penelitian tindakan kelas dengan menerapkan metode pembelajaran Game Based Learning berbantuan media Wordwall dalam meningkatkan kemampuan membaca pemahaman peserta didik kelas VI. Subjek yang diteliti oleh peneliti adalah peserta didik kelas VI di SDN 2 Batutumpang dengan jumlah 40 orang. Instrumen yang digunakan adalah lembar observasi aktivitas dan tes kemampuan membaca pemahaman. Hasil penelitian menunjukan peningkatan dalam observasi aktivitas dan tes kemampuan membaca pemahaman pada siklus 1 ke siklus 2. Hasil kemampuan membaca pemahaman pada peserta didik di siklus 1 sebesar 30% kemudian meningkat pada siklus 2 sebesar 90%. Dapat disimpulkan bahwa penerapan metode pembelajaran Game Based Learning berbantuan media Wordwall dapat meningkatkan kemampuan membaca pemahaman peserta didik kelas VI. ----- One aspect of language skills in elementary school is reading ability. Reading ability is needed to understand information or reading content, this is called reading comprehension ability. Classroom action research was carried out to overcome the lack of reading comprehension skills experienced by class VI students. A lack of reading comprehension skills can be seen in students who are confused in understanding the reading text. The researcher used the classroom action research method by applying the Game-Based Learning method assisted by Wordwall media in improving the reading comprehension skills of class VI students. The subjects studied by the researchers were class VI students at SDN 2 Batutumpang with a total of 40 people. The instruments used were activity observation sheets and reading comprehension tests. The results of the research show an increase in activity observations and reading comprehension ability tests in cycle 1 to cycle 2. The results of students' reading comprehension ability in cycle 1 were 30% then increased in cycle 2 by 90%. It can be concluded that the application of the Game-Based Learning method assisted by Wordwall media can improve the reading comprehension ability of class VI students.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?user=ebaBQIAAAAAJ&hl=id&oi=ao ID SINTA Dosen Pembimbing: Indah Nurmahanani: 5995562 Primanita Sholihah Rosmana: 6745893
Uncontrolled Keywords: Game Based Learning, media Wordwall, membaca pemahaman Game-Based Learning, Wordwall media, reading comprehension
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education
Divisions: UPI Kampus Purwakarta > PGSD UPI Kampus Purwakarta
Depositing User: Muthia Nur Azhar
Date Deposited: 03 Jul 2024 08:13
Last Modified: 04 Jul 2024 09:27
URI: http://repository.upi.edu/id/eprint/118647

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