Shoofii Nurrizki Dzakiah, - (2024) DESIGN OF AUGMENTED REALITY INTERACTIVE LEARNING MEDIA IN LEARNING SUNDANESE FAIRY TALES. S1 thesis, Universitas Pendidikan Indonesia.
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Abstract
Fairy tales contain noble values that can shape students' characters. Specifically, students' ability to understand Sundanese fairy tales currently tends to be low due to the increasing rarity of Sundanese being used in everyday life. For this reason, it is necessary to involve technology-based media that is interesting and able to increase motivation to learn fairy tales. The purpose of this research is to describe the needs analysis, design, and testing of augmented reality learning media development in Sundanese fairy tale material. The method used in this research was the R&D research method with the ADDIE model. The participants involved in this study included two experts (media and literature learning), six Sundanese language teachers, and 24 elementary school students. The research instruments employed were questionnaires, interviews, and tests. The resulting data were then processed using quantitative descriptive techniques, which were then interpreted qualitatively. The results revealed three things: 1) there was a need for the development of fairy tale learning media using augmented reality media; 2) augmented reality media was designed through three stages, namely formulating media concepts (selection of fairy tales and analysis of fairy tale characteristics), designing storyboards (visualization of plot, setting, and characters), and preparing and determining design components using the assemblr EDU application; and 3), the results of expert validity of the augmented reality media design developed could be categorized as very good, with an average percentage of feasibility reaching 92.4%. The implications of using augmented reality media can color the use of digital media in Sundanese language learning as an alternative solution to improving students' ability to understand Sundanese fairy tales. ABSTRAK Dongeng mengandung nilai-nilai luhur yang dapat membentuk karakter siswa. Kemampuan siswa memahami dongeng bahasa Sunda saat ini cenderung rendah karena semakin jarangnya menggunakan bahasa Sunda dalam kehidupan sehari-hari. Untuk itu, diperlukan pelibatan media berbasis teknologi yang menarik dan mampu meningkatkan motivasi belajar dongeng. Tujuan penelitian ini adalah untuk mendeskripsikan analisis kebutuhan, rancangan desain, dan pengujian pengembangan media pembelajaran augmented reality dalam materi dongeng bahasa Sunda. Metode yang digunakan dalam penelitian ini adalah metode penelitian R&D dengan model ADDIE. Partisipan yang telibat dalam penelitian ini meliputi 2 orang ahli (bidang media dan pembelajaran sastra), 6 orang guru bahasa Sunda, serta 24 siswa sekolah dasar. Instrumen penelitian yang digunakan adalah kuesioner, wawancara, dan tes. Data yang dihasilkan diolah dengan menggunakan teknik deskriptif kuantitatif, yang selanjutnya dinterpretasi secara kualitatif. Hasil penelitian menunjukkan tiga hal: 1) dibutuhkan adanya pengembangan media pembelajaran dongeng menggunakan media augmented reality; 2) media augmented reality didesain melalui tiga tahap yakni merumuskan konsep media (pemilihan dongeng dan analisis karakteristik dongeng), merancang storyboard (visualisasi alur, latar, dan tokoh), serta menyiapkan dan menentukan komponen desain menggunakan aplikasi assemblr EDU; serta 3), hasil validitas ahli terhadap desain media augmented reality yang dikembangkan dikategorikan sangat baik dengan rata-rata persentase kelayakan mencapai 92,4%. Implikasi penggunaan media augmented reality ini dapat mewarnai penggunaan media digital dalam pembelajaran bahasa Sunda sebagai salah satu alternatif solusi dalam meningkatkan kemampuan siswa memahami dongeng bahasa Sunda.
Item Type: | Thesis (S1) |
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Additional Information: | https://scholar.google.com/citations?view_op=list_works&hl=en&user=2G8OGgIAAAAJ ID SINTA Dosen Pembimbing Dede Kosasih: 5994579 Haris Santosa Nugraha: 5980272 “Karya ini adalah tugas akhir setara dengan skripsi sesuai dengan SK Dekan Fakultas Pendidikan Bahasa dan Sastra Nomor: B-2080/UN40.A3.1/KM.00/2024” |
Uncontrolled Keywords: | Media design; augmented reality; Sundanese fairy tales; assemblr EDU |
Subjects: | L Education > L Education (General) P Language and Literature > PL Languages and literatures of Eastern Asia, Africa, Oceania T Technology > T Technology (General) |
Divisions: | Fakultas Pendidikan Bahasa dan Sastra > Jurusan/Program Studi Pendidikan Bahasa Daerah |
Depositing User: | Shoofii Nurrizki Dzakiah |
Date Deposited: | 25 Jun 2024 03:13 |
Last Modified: | 25 Jun 2024 03:13 |
URI: | http://repository.upi.edu/id/eprint/118467 |
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