ANALISIS GEOMETRI PADA FILM KARTUN “SUPER NELI” UNTUK BAHAN AJAR DALAM MENGEMBANGKAN KEMAMPUAN REPRESENTASI GEOMETRI MATEMATIK SISWA KELAS V SD

Rinneke Wihelmina Ruth Pantouw, - (2024) ANALISIS GEOMETRI PADA FILM KARTUN “SUPER NELI” UNTUK BAHAN AJAR DALAM MENGEMBANGKAN KEMAMPUAN REPRESENTASI GEOMETRI MATEMATIK SISWA KELAS V SD. S1 thesis, Universitas Pendidikan Indonesia.

Abstract

Penelitian ini dibuat oleh penulis berdasarkan kejadian dipertengahan Maret 2020 pemerintah memberlakukan kegiatan belajar-mengajar secara online (daring) dalam jangka waktu yang cukup lama, yang artinya sumber belajar siswa mengenai geometri lebih banyak didapatkan melalui internet, sehingga siswa akan terus berkutat depan layar laptop maupun handphone dan belajar di rumah. Pembelajaran daring dalam jangka waktu yang lama tentu akan timbul rasa bosan dan jenuh pada siswa. Terlebih, belajar geometri yang biasanya bisa dilakukan sembari praktik di sekolah, kini hanya di rumah saja. Untuk meminimalisir rasa bosan, jenuh dan dapat mengembangkan kemampuan representasi siswa dalam materi geometri, maka media film dapat dijadikan salah satu sumber belajar siswa yang bisa dilakukan di rumah. Adapun tujuan penelitian ini adalah: 1) Mengetahui bentuk geometri dimensi tiga pada film Super Neli, 2) Memperoleh bahan ajar yang bisa digunakan saat pembelajaran materi bangun ruang. Peneliti menggunakan metode analisis isi. Subyek penelitian dalam penelitian ini adalah film Super Neli berdasarkan scene benda atau barang berbentuk geometri bangun ruang. Hasil dari penelitian ini ialah Film Super Neli cocok ditonton semua kalangan khususnya anak-anak karena terdapat nilai-nilai norma penting yang bisa diambil dan dijadikan pelajaran bagi kita. selain itu, film ini merupakan serial animasi lokal karya anak bangsa dari mahasiswa UNIKOM yang menggandeng Ayena Studio selaku rumah produksi. Selain itu, berhubung didalamnya bercerita tentang kehidupan sehari-hari dan menampilkan scene yang terdapat bangun ruang 3D, maka ditiap episodenya ada scene yang menampilkan bangun ruang 3D seperti tabung, limas, prisma, bola, dan lain-lain. Adapun bahan ajar yang diperoleh dalam penelitian ini berupa bahan ajar audio-visual serta LKS (Lembar Kerja Siswa). Peneliti memilih bahan ajar tersebut karena dengan memanfaatkan alat indera seperti mata dan telinga, maka dapat meningkatkan kemampuan representasi siswa. Selain itu dapat meningkatkan minat belajar siswa karena mengaktifkan dua alat indera sekaligus. ; This research was made by the author based on the incident in mid-March 2020 the government imposed online teaching and learning activities in a long period of time, which means that students' learning resources regarding geometry are mostly obtained through the internet, so students will continue to dwell in front of laptop or mobile phone screens and study at home. Online learning for a long period of time will certainly arise a sense of boredom and boredom in students. Moreover, learning geometry that can usually be done while practicing at school, now only at home. To minimise boredom, saturation and can develop students' representation skills in geometry material, then the film media can be used as one of the student learning resources that can be done at home. The purpose of this study are: 1) Knowing the shape of three-dimensional geometry in the film Super Neli, 2) Obtaining teaching materials that can be used when learning the material of building space. Researchers used the content analysis method. The research subject in this study is the film Super Neli based on the scene of objects or items shaped geometry build space. The result of this research is that the Super Neli film is suitable to be watched by all groups, especially children because there are important norm values that can be taken and used as lessons for us. besides that, this film is a local animation series by the nation's children from UNIKOM students who collaborate with Ayena Studio as a production house. In addition, since it tells stories about everyday life and features scenes that have 3D spatial shapes, then in each episode there are scenes that display 3D spatial shapes such as tubes, pyramids, prisms, balls, and others. The teaching materials obtained in this study are audio-visual teaching materials and LKS (Student Worksheets). Researchers chose these teaching materials because by utilising the sensory organs such as the eyes and ears, it can improve students' representation skills. In addition, it can increase student interest in learning because it activates two sensory organs at once.

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Official URL: https://repository.upi.edu
Item Type: Thesis (S1)
Additional Information: ID SINTA Dosen Pembimbing Supriadi : 5994493
Uncontrolled Keywords: Spatial geometry, representation
Subjects: L Education > L Education (General)
Divisions: UPI Kampus Serang > PGSD UPI Kampus Serang
Depositing User: Rinneke Wihelmina Ruth Pantouw
Date Deposited: 31 May 2024 07:51
Last Modified: 31 May 2024 07:51
URI: http://repository.upi.edu/id/eprint/117908

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