MULTIMEDIA PEMBELAJARAN PEMROGRAMAN BERORIENTASI OBJEK BERBASIS AUGMENTED REALITY DENGAN MENERAPKAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN LOGICAL THINKING SISWA

Seni Siti Inayah, - (2023) MULTIMEDIA PEMBELAJARAN PEMROGRAMAN BERORIENTASI OBJEK BERBASIS AUGMENTED REALITY DENGAN MENERAPKAN MODEL PROBLEM BASED LEARNING UNTUK MENINGKATKAN LOGICAL THINKING SISWA. S1 thesis, Universitas Pendidikan Indonesia.

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Official URL: https://repository.upi.edu/

Abstract

Logical Thinking merupakan kompetensi berpikir yang perlu dimiliki oleh siswa agar dapat bersaing secara global pada abad 21. Diharapkan siswa memiliki kemampuan menganalisis permasalahan dan gagasan yang kompleks, menyimpulkan hasilnya dan menyampaikan argumen yang mendukung pemikirannya berdasarkan data yang akurat. Namun berdasarkan studi pendahuluan ditemukan bahwa ini pembelajaran di sekolah belum mencapai konsep berpikir siswa yang sampai pada menilai atau menyimpulkan masalah berdasarkan logika. Penggunaan model pembelajaran yang tepat juga diperlukan untuk mengkontrusi kemampuan berpikir siswa. Salah satu model pembelajaran yang dapat digunakan untuk meningkatkan kemampuan berpikir logis siswa adalah model problem based learning. Penelitian ini bertujuan untuk merancang multimedia pembelajaran Pemrograman Berorientasi Objek berbasis Augmented Reality menggunakan model problem based learning untuk meningkatkan kemampuan logical thinking siswa. Metode penelitian ini menggunakan metode kuantitatif dengan model pengembangan Analysis, Design, Development, Implementation, Evaluation (ADDIE) dan desain penelitian One Group Pretest-Posttest. Hasil dari penelitian ini yaitu: 1) Rata-rata penilaian multimedia yang diperoleh dari ahli materi dan ahli media adalah 89,25% dengan kategori “Sangat Baik”. 2) Adanya pengaruh penggunaan multimedia pembelajaran terhadap kemampuan logical thinking siswa yang mendapatkan rata-rata n-gain sebesar 0,64 dengan kategori “Sedang”. 3) Hasil rata-rata tanggapan siswa terhadap multimedia mendapatkan rata-rata tanggapan siswa terhadap multimedia mendapatkan presentase sebesar 80,26% dengan kategori “Sangat Baik”. Logical Thinking is a thinking competency that students need to have in order to compete globally in the 21st century. Students are expected to have the ability to analyze complex problems and ideas, summarize the results and convey arguments that support their thinking based on accurate data. However, based on preliminary studies, it was found that learning in schools has not yet reached students' thinking concepts which lead to assessing or concluding problems based on logic. The use of appropriate learning models is also needed to develop students' thinking abilities. One learning model that can be used to improve students' logical thinking skills is a model problem based learning. This research aims to design multimedia based Object Oriented Programming learning Augmented Reality using models problem based learning to improve abilities logical thinking student. This research method uses quantitative methods with a development model Analysis, Design, Development, Implementation, Evaluation (ADDIE) and research design One Group Pretest-Posttest. The results of this research are: 1) The average multimedia assessment obtained from material experts and media experts is 89.25% in the "Very Good" category. 2) There is an influence of the use of learning multimedia on students' logical thinking abilities which get an average n-gain of 0.64 in the "Medium" category. 3) The results of the average student response to multimedia showed that the average student response to multimedia received a percentage of 80.26% in the "Very Good" category.

Item Type: Thesis (S1)
Additional Information: https://scholar.google.com/citations?hl=en&user=9iAtpvAAAAAJ ID SINTA Dosen Pembimbing: Eka Fitrajaya Rahman: 6038107 Rasim: 5990962
Uncontrolled Keywords: Logical Thinking, Multimedia Pembelajaran, Augmented Reality, Problem Based Learning, Pemrograman Berorientasi Objek. Logical Thinking, Multimedia Learning, Augmented Reality, Problem Based Learning, object oriented programming.
Subjects: L Education > L Education (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Divisions: Fakultas Pendidikan Matematika dan Ilmu Pengetahuan Alam > Program Studi Pendidikan Ilmu Komputer
Depositing User: Seni Siti Inayah
Date Deposited: 22 Dec 2023 06:53
Last Modified: 22 Dec 2023 06:53
URI: http://repository.upi.edu/id/eprint/113756

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