PENERAPAN PEMBELAJARAN GAME BASED LEARNING DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN SISTEM UTILITAS BANGUNAN GEDUNG KOMPETENSI KEAHLIAN KGSP DI SMK NEGERI 5 BANDUNG

Ira Nuraini, - (2023) PENERAPAN PEMBELAJARAN GAME BASED LEARNING DALAM MENINGKATKAN HASIL BELAJAR SISWA PADA MATA PELAJARAN SISTEM UTILITAS BANGUNAN GEDUNG KOMPETENSI KEAHLIAN KGSP DI SMK NEGERI 5 BANDUNG. S1 thesis, Universitas Pendidikan Indonesia.

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Abstract

Tujuan dari penelitian ini yaitu: (1) Mengetahui penerapan pembelajaran Game Based Learning pada siswa kelas XII kompetensi keahlian KGSP; (2) Mengetahui hasil belajar siswa kelas XII pada mata pelajaran Sistem Utilitas Bangunan Gedung kompetensi keahlian KGSP; (3) Mengetahui penerapan pembelajaran Game Based Learning menggunakan aplikasi Quizizz dalam meningkatkan hasil belajar siswa pada mata pelajaran Sistem Utilitas Bangunan Gedung kompetensi keahlian KGSP di SMK Negeri 5 Bandung. Desain penelitian yang digunakan yaitu Pre-Experimental Design dengan bentuk desain One Group Pretest-Posttest Design. Instrumen penelitian ini berupa dokumentasi, perangkat pembelajaran, lembar observasi dan tes dengan teknik analisis keterlaksanaan pembelajaran, analisis hasil belajar dan uji N-Gain. Hasil temuan ini menunjukkan bahwa penerapan pembelajaran Game Based Learning pada mata pelajaran Sistem Utilitas Bangunan Gedung termasuk dalam kategori baik sekali. Kemudian, hasil belajar siswa pada mata pelajaran Sistem Utilitas Bangunan Gedung yang dilihat dari hasil pretest termasuk dalam kategori cukup dan hasil posttest termasuk dalam kategori baik sekali. Berdasarkan uji N-Gain menunjukkan bahwa peningkatan hasil belajar siswa termasuk dalam kategori sedang. Dengan demikian, hasil dari penerapan pembelajaran Game Based Learning menggunakan aplikasi Quizizz dapat meningkatkan hasil belajar siswa pada mata pelajaran Sistem Utilitas Bangunan Gedung kompetensi keahlian KGSP di SMK Negeri 5 Bandung. Adapun rekomendasi dalam penelitian ini adalah Game Based Learning menggunakan aplikasi Quizizz dapat digunakan untuk pembelajaran agar siswa lebih berperan aktif, lebih antusias, serta dapat diambil hal yang positif sebagai referensi untuk penelitian selanjutnya. Kata kunci: Game Based Learning, Hasil Belajar, Sistem Utilitas Bangunan Gedung The aims of this study are: (1) to find out the application of game-based learning to class XII students of KGSP competency skills; (2) to know the learning outcomes of class XII students in the subject of Building Utilities Systems KGSP expertise competency; and (3) to know the application of game-based learning using the Quizizz application in improving student learning outcomes in the subject of Building Utilities Systems KGSP competency skills at SMK Negeri 5 Bandung. The research design used was the pre-experimental design with the one-group pretest-posttest design. The research instruments were in the form of documentation, learning tools, observation sheets, and tests with learning implementation analysis techniques, learning outcomes analysis, and the N-Gain test. The results of these findings indicate that the application of game-based learning in the subject of building utility systems is included in the very good category. Then, student learning outcomes in the Building Utilities Systems subject, as seen from the pretest results, are included in the sufficient category, and the posttest results are included in the very good category. Based on the N-Gain test, the increase in student learning outcomes is included in the medium category. Thus, the results of implementing game-based learning using the Quizizz application can improve student learning outcomes in the Building Utilities System subject KGSP expertise competency at SMK Negeri 5 Bandung. The recommendations in this study are that game-based learning using the Quizizz application can be used for learning so that students play a more active role, are more enthusiastic, and can take positive things as a reference for further research. Keywords: Game Based Learning, Learning Outcomes, Building Utility Systems

Item Type: Thesis (S1)
Additional Information: Link Google Scholar: https://scholar.google.co.id/citations?view_op=new_profile&hl=id ID SINTA Dosen Pembimbing : Danny Meirawan : 6112016 Sri Rahayu : 6745927
Uncontrolled Keywords: Game Based Learning, Hasil Belajar, Sistem Utilitas Bangunan Gedung Learning Outcomes, Building Utility Systems
Subjects: L Education > L Education (General)
L Education > LB Theory and practice of education > LB1603 Secondary Education. High schools
T Technology > TA Engineering (General). Civil engineering (General)
Divisions: Fakultas Pendidikan Teknologi dan Kejuruan > Jurusan Pendidikan Teknik Sipil > Program Studi Pendidikan Teknik Bangunan
Depositing User: Ira Nuraini
Date Deposited: 08 Sep 2023 02:04
Last Modified: 08 Sep 2023 02:04
URI: http://repository.upi.edu/id/eprint/103433

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